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Seven Overdrive
Registered User
Join date: 19 Jul 2005
Posts: 29
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08-15-2006 08:08
Would be nice to have beacons for objects that are using the lighting engine. It would be especially helpful in tracking down objects that are misusing the lighting feature, which unfortunatly is happening quite often. Candles aren't suppose to light up 1/4 of a sim LOL.
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KatanaBlade Anubis
House of Blade
Join date: 20 Jun 2004
Posts: 369
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08-15-2006 19:45
Debug- Rendering - Infor Displays - Light Trace - Prepare to crash and lag lol before doing this LOWER everything you got in your graphic prefrences. Also in Tools there is Show light Radius for Selection if you have that on u can see how much ligh a candle is giving off. 
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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08-16-2006 04:39
From: KatanaBlade Anubis Debug- Rendering - Infor Displays - Light Trace I tried this some time ago but it's not the same as a beacon for lights. It's not even clear to me what exactly it's indicating because when I was looking for some accidentally replicated light prims I had to take my whole build to a sandbox and delete it prim by prim to find all the lights, even with light trace. Many of them were *never* indicated by any lines even when I was standing next to them.
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