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Higher precision

Renault Clio
Registered User
Join date: 26 Aug 2004
Posts: 130
12-26-2004 05:47
It would be nice if you could model and scale linked models in the four or five digits after comma range, allowing higher precision when building small items, -or- building something large and then scaling it to really small!

Thanks for considering.
Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
12-26-2004 06:04
While the Edit tool only displays 3 digits after the decimal point, internally these values are all represented as 64-bit floats.

In the Edit tool, you can enter precision beyond the first 3 digits, and it WILL be represented internally. You just won't see the extra digits of precision displayed in the Edit tool after you've entered them.

- Ace
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Renault Clio
Registered User
Join date: 26 Aug 2004
Posts: 130
12-26-2004 07:00
Ah cool. But there's still the problem is scaling down. I've modelled a gun earlier, did it at a larger size so I could easily work on it, but scaling it back didnt allow me to get the size required. At the end I had to unlink all and run all size values through the calculator, then reassemble it.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
12-26-2004 09:07
From: Ace Cassidy
While the Edit tool only displays 3 digits after the decimal point, internally these values are all represented as 64-bit floats.
- Ace


64 bit floats really?

all LSL floats are 32 bit, so it would be impossible to utilize 64 bit floats via a script. I will attest to the fact the object placement and rotation have no restrictions (or they can be worked around); aka they are not rounded.
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