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Object Inventory Dialog

Chibi Chang
Resident Otaku
Join date: 17 May 2003
Posts: 43
01-25-2005 06:45
Just a small one, I think. Perhaps there could be an option to make an object a 'drawer' of some sort, by flipping the sit option to an open option if necessary. This would probably help people who want to store items out of inventory, or sell objects in packages. Gifts, even? I think having to go into the build dialog and drag objects out is just painfull, especially for new users who aren't familiar with build.

-Monospace Diagram-

|--------------------
| Contents of (O)- x| --(0) would be the name of the drawer marked object.
| |
| Object O | --O -Render an image of the object locally? Probably not. :/
| Thing O |
| Texture T | --T would be a texture preview.
| Doohicky O |
| Pant---------- C | --C would be possibly a preview of the clothing, wrapped around
------|Take |----| the avatar part, like the texture upload preview.
|Copy |
|Wear | <- Right click menu, permissions based. Based on ownership, you
|Wear C | could wear an object, or copy of the object right out of the
---------- Menu, which would move it to the correct area in your
inventory. And if permitted, a non owner could take a copy
of the object. There could also be an option to make the
object's inventory private.

-End monospace diagram-

It cuts out all my spaces. :/ ... Kill that filter!
_____________________
Residents demand more pixelshaders.
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
01-25-2005 07:23
CODE
|--------------------
| Contents of (O)- x| --(0) would be the name of the drawer marked object.
| |
| Object O | --O -Render an image of the object locally? Probably not. :/
| Thing O |
| Texture T | --T would be a texture preview.
| Doohicky O |
| Pant---------- C | --C would be possibly a preview of the clothing, wrapped around
------|Take |----| the avatar part, like the texture upload preview.
|Copy |
|Wear | <- Right click menu, permissions based. Based on ownership, you
|Wear C | could wear an object, or copy of the object right out of the
---------- Menu, which would move it to the correct area in your
inventory. And if permitted, a non owner could take a copy
of the object. There could also be an option to make the
object's inventory private.


Something like that?

Anywho, this would be nice. Not sure how it'd be done though. Sit needs to exist at all times.
_____________________
</sarcasm>
Chibi Chang
Resident Otaku
Join date: 17 May 2003
Posts: 43
01-25-2005 07:37
Perhaps replace the word 'touch' with open, and call the dialog box on touch, but don't remove the ability to script a touch action -- as the Drawer dialog would be optional. Could also allow it to be called by a script for open delays.

touch_start()
{
llSleep(.3);
llSetPos(blahblahopendrawervector);
//Opens object inventory dialog (True/False halt script until dialog closed, Omit object previews True/False)
llOpen(TRUE,FALSE);
llSetPos(blahblahclosedrawervector);
}
_____________________
Residents demand more pixelshaders.