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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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11-24-2005 01:36
I suspect that for many people the visual difference between 16 and 32 bit textures is not especially important. The reduced time to transmit half as many bits might be worth any loss in color detail. It's not like the place is realistic looking anyway, and besides, how many bits does it take to display gray rectangles with white outlines?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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11-24-2005 02:53
16-bit is grayscale. Are you suggesting a grayscale version of SL?
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Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
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11-24-2005 04:02
Sue, the 32 bit texture files are actually only 8 bits per channel. They need 8 bits each for Red, Green, Blue and Alpha. This is about the minimum you want because most people can indeed notice the difference between 6-bit and 8-bit colour channels.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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11-24-2005 04:05
It is too late for this and not practical. First off the images are already encoded. Recoding them would be impractical and there is no evidence to show that it would actualy reduce filesizes (it is my understanding that jpeg2k doesn't support 16 bit color as a native colorspace).
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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