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Korg Stygian
Curmudgeon Extraordinaire
Join date: 3 Jun 2004
Posts: 1,105
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06-29-2004 05:01
I haven't been an SL'er long, but I have already rn into a problem I am sure that all SL'ers have faced at some point.
My inventory is out of control. Thisis a function of at least three things. 1. Poor organizationon my part. 2. Lack of inventory management tools 3. The freaking trash folder
Let's deal with numbers 2 and 3 as you can't really help me with 1. The number one inventory management tool I would like to see is simple - the ability to spawn a new window for inventory control. If I have overlooked this ability somehow, shame on me. But, having spoken with a few other SL'ers, their response suggests that I haven't overlooked anything obvious. If I could have two inventory windows open at once then I could drag and drop to my heart's content and do so with great ease.
A second option I would like to see is the ability to manage inventory offline. OMG some people might say. That is so anti-SL as to be heresy. Well, look at it this way. If I decide to manage invenory on my own land and someone else runs an event on that sim which causes huge lag, aren't I being affected negatively even though I am "home"??? But if I can log on, get an unpdated/current inventory, then log off, shift things around, and relog on with an immediate update to the sim server, then all would be great... I would not have been inconvenienced and neither would anyone else...
Thos are the two primary tools I want... as soon as possible - P L E A S E!!!!
As for number 3, the freaking trash folder is pretty much unusuable and just plain aggravates me. There ought to be a "deliberate delete not to the trash folder". Otherwise, I am forced to actually delete any and every item I delete not merely once, but twice (the second by emptying the trash folder). This may not seem like much at firset glance BUT don't you think it is idiotic to have deleted boxes that wer merely used to convey items from a vending machine to your inventory wind up in the trash folder? Why should they remain? You can't reuse them. They are invariably labelled badly or as "object". And they just take up space and management time. A place/time where the permanent delete also seems obvious is when building. I have definitely made my share of mistakes building and just decided to throw away a part I have built... It goes to the trash folder! WHY? I don't want it any more. Ever! So why not have a function in the "delete" menu that asks if the item is to be permanently deleted. You could set the default to accept "no-send to the trash folder" if you want to try to prohibit people from inadvertently deleing something permanently.. but I am not everybody's Daddy and neeither should the propgrammers/coders here be.
Just a few thoughts.
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Cailyn Miller
mmm.... shiny
Join date: 11 Mar 2003
Posts: 369
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06-29-2004 05:11
1. You can open a new inventory window - one of the menus at the top of the inv window has the option 'New Window' (can't remember which menu, and SL is down so I can't check). You still can't multi drag-n-drop though, although you can multi cut-n-paste-then-delete-the-originals. 3. Until the issues with lag and stuff are sorted I'm happy having a trash folder, I've deleted so much stuff due to accidents / lag / distractions / sheer stupidity and it's great to just open your trash folder and plop it back inworld. And in these sort of cases, having two delete options ain't gonna help, because sod's law says that you'd hit the wrong one.. 
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 BLOG: http://cailyn-sl.blogspot.com/ INWORLD: http://slurl.com/secondlife/Gisborne/113/187/27 OnRez: http://shop.onrez.com/Cailyn_Miller SLX: http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=512
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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06-29-2004 08:16
From: someone You can open a new inventory window - one of the menus at the top of the inv window has the option 'New Window' (can't remember which menu, and SL is down so I can't check) It's in the file menu at the top of the inventory window. I know Korg will probably find it now that you pointed it out, Cailyn, but I thought I'd pitch in and give exact directions. Don't feel bad about overlooking it, Korg. It was a good 3 months before I noticed it myself. It seems obvious in retrospect, but the fact that people do fail to notice it is a sign that the interface should probably be revamped. "New Window" being located under "File" is very unusual. A "Window" menu would be far more obvious and logical. Oh, when I think about all the time I wasted those first couple of months waiting for the single window to scroll while I dragged files from the bottom into folders at the top... Oh well. While we're on the subject, how about a "Find" option as well? I hate having to manually scroll through my huge inventory list to find individual files. Anyway, in response to the perminant delete thingy, I would be very afraid of that feature. I'm much more concerned about deleting things accidentally and not being able to recover them than I am about the tenth of a second inconvenience of having to delete something from two locations. Safety features should NEVER be abandoned for the sake of expedience.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-29-2004 16:06
Im with Chosen on the delete functionality, Im slightly clumsy on occasion, and knowing that there's a safety net puts me at ease. However, if you really *do* want to have perminant delete, which does not go to your trash, you can use a script. Just make sure you dont accidentally put this into something you want to keep: // This script deletes the object // That it is dropped on immediately. // This object does not go to the owner's trash.
default { state_entry() { llDie(); } }
If you want a slightly safer alternative, here's a script that, when dropped on an object, listens to the owner for "die" before it derezzes. // This script deletes the object // When the object's owner says "die"
default { state_entry() { llListen(0, "", llGetOwner(), "die"); } listen(integer c, string n, key id, string m) { llDie(); } }
Hope this helps! ==Chris
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