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Renault Clio
Registered User
Join date: 26 Aug 2004
Posts: 130
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12-28-2004 15:38
When Havok2 is implemented in SL, it'd be nice if the limit of prims for the physical simulation would be increased. I'm currently doing a M1A2 Abrams, and I'm already at 46 prims, and still need detail objects.
Alternatively would it be cool if some future version of SL would allow us to define a set of bounding boxes to be used for physical simulation, instead of the whole model. This would speed up things and could allow to remove the limit altogether.
Thanks for considering.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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12-28-2004 16:20
Renault, this is also a very frequently suggested feature. The current proposed solution to this is to allow linking phantom and physical prims, thereby effectively creating a custom collision mask for your vehicle. And for the love of god stop suggesting the obvious 
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-28-2004 16:23
Yes, please suggest the obscure and pointless.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Goodwrench Grayson
Classic Gaming Nut
Join date: 18 Jun 2004
Posts: 223
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12-28-2004 16:27
Correct, Blaze. I only enjoy reading recommendations which are impossible to understand, needlessly complex and riddled with profanity. 
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We used to remember our Roots at The Mushroom Kingdom - memorial can be found at Davenport 200, 150 Section 8 Server - my home on the web
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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12-28-2004 20:54
From: blaze Spinnaker Yes, please suggest the obscure and pointless. Please let us all know what is obscure and pointless about his suggestion.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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12-28-2004 21:42
I suggest we all just not bother with the flame war and get back to thinking up new features. 
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-29-2004 08:43
From: someone Please let us all know what is obscure and pointless about his suggestion.
Absolutely nothing. It was a good idea and hopefully more will be coming forthwith. It was just an attempt at dry sarcasm. I'll let you figure out the target.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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