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Don Duke
Registered User
Join date: 6 Mar 2006
Posts: 8
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08-02-2006 12:41
By way of posting through the forum I thought I should get involved in the main offline SL discussions. This is my first post and I'm not UK or USA so forgive me if the language isn't 100%  I'm also a newbie (in relative terms) so forgive me my n00bness  To kill some downtime here my suggestions for future SL: - limited Boolean prims (max 2 prims ... functions (boolean group): intersect, trim, weld); - max 256x256 uploadable bump maps; - max 256x256 uploadable shine maps; - two texture input so fading textures (3 modes: linear, circular and square) will be possible; - texture picker should copy texture-size and -rotation or have that option; - 100% transparent should be available either as slider maximum or texture ... Ow I'll think of more  I hope this isn't the gazillionth time these ideas got posted and that they will be implemented in SL eventually. Salutations!
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Natasha Armistice
Registered User
Join date: 9 Dec 2005
Posts: 67
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08-02-2006 15:12
what does all this mean in plain English? I have no clue what you are talking about, and maybe I'm the one that is ignorant, because I'm not a computer professional or hard core online gamer and it frustrates me to no end when all this computer language is used.
Maybe if I understood exactly what you are talking about I might be in favor of your ideas.
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Ashrilyn Hayashida
Registered User
Join date: 6 Jul 2006
Posts: 103
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09-16-2006 00:41
From: someone - 100% transparent should be available either as slider maximum or texture
I got ahold of a 100% transparent texture, "totallyclear" from.. I believe it was The Bazaar. Torley's texture pack, I think. I'd be in favor of the features mentioned. Especially the custom bump and shine maps.
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ninjafoo Ng
Just me :)
Join date: 11 Feb 2006
Posts: 713
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09-17-2006 11:17
From: Don Duke - limited Boolean prims (max 2 prims ... functions (boolean group): intersect, trim, weld); - max 256x256 uploadable bump maps; - max 256x256 uploadable shine maps; - two texture input so fading textures (3 modes: linear, circular and square) will be possible; - texture picker should copy texture-size and -rotation or have that option; - 100% transparent should be available either as slider maximum or texture
Boolean is possibly on the cards, King Philip was quite hopefull at the last town hall..... Bump and Shine maps - hell yes Layered textures - hell yes 100% trans on the slider - it really should be, using a 100% alpha texture is such a hack
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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09-17-2006 12:36
From: ninjafoo Ng 100% trans on the slider - it really should be, using a 100% alpha texture is such a hack llSetAlpha(1,ALL_SIDES); Still, also a hack, but no need for a texture. (I carry a script with that in it around because it was cheaper than uploaded or buying a texture).
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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What I want.
09-17-2006 14:34
llRenderText(string text, integer side, vector color, integer font, integer scale);
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