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Treat Coalesced objects as a folder?

Errafel Eccleston
Has no Custom Title
Join date: 27 Nov 2005
Posts: 105
12-22-2006 08:58
Items being coalesced can be nice sometimes, to cluster a selection of items into one inventory item when they can't be linked, and to put them back in-world as one. However it is frustrating that the method for determining the name is unknown, and that if the coalescd item was created by the server, then it's also hard to know what it contains.

It could be a small block and a couple little things, or it could be an entire set of buildings. There's also no way (currently) to know in advance if an item is a group of items. Would it be possible to treat these coalesced items as a folder, meaning a + sign next to them that opens up to reveal the objects/linksets inside?


Either the server or the client know what the coalesce contains, or it wouldn't work, so there should be some way of providing the same information to the user.
Nicolas Biddle
Registered User
Join date: 15 Dec 2006
Posts: 48
12-22-2006 10:02
nice idea.

Do you mind if i share my own, slightly different solution?
This isn't as good as yours, but it may be easier for LL to implement.

How about if SL names the coalesced object more intuitively so that it doesnt blend in with other objects in your inventory?
How about if instead of naming the coalesced object after one of the component objects, the returned object is named after the region name, coordinates within region where the rezzed objects were un-rezzed, the COUNT of the objects, and a datestamp.
For example, you might find an object, "Mysim (128.00, 128.00, 0.00) 10 Objects 20061222", in your Lost and Found folder.

If you were to go to Mysim and rez this object at coordinates (128.00, 128.00, 0.00), all 10 objects would be in the same position they were before.
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
12-22-2006 11:02
I can think of another good way of dealing with this: let us explore the contents of items in our inventory. Give each item a +/- button (well, probably a triangle-thing, now) so that we can expand the object and see what's in its contents. Let us expand the contents of an item's contents, and et cetera, to any level of depth we choose to go. This would go a long way toward making inventory more manageable.

That said, I realize it's probably not an easy thing to do at all.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
12-22-2006 18:06
From: Lex Neva
Give each item a +/- button (well, probably a triangle-thing, now) so that we can expand the object and see what's in its contents.


That would be AWESOME. Adding in the ability to add and remove items from the contents of another item makes boxing up sales items and putting them into a vendor so much simpler!
Winter Phoenix
Voyager of Experiences
Join date: 15 Nov 2004
Posts: 683
for gods sake do something!
12-26-2006 18:15
This coalesced thing is a total mess. First off nobody knows it exists, so people picking up objects in a mass return situation are throwing out their items thinking they are wall components or some other no longer needed 'object'. And if you do know about the coalesce feature, you have to rez a bunch of items and try to figure out where all your stuff is hiding. ( You figure it out when 20 items blow across the countryside through other peoples houses and yards in the same relative position they were picked up when the mass return was initiated.) Lets get the coalesce package identified with a marker of some type, ( its own folder would be nice) and tell the population that this thing exists!
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