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Item Permissions

Arthur Fermi
Registered User
Join date: 15 Jun 2006
Posts: 6
11-11-2006 05:20
There is currently an issue among content creators where people are reselling the Freebies we put out. In one case someone was selling a freebie for 1000L! This is a very easy problem to solve and it protects eveyone. It would allow content creators to create freebie items that would not be able to be resold, and it would help prevent members from getting ripped off. This is a big a problem, and it really hurts the economy.

The solution is Instead of having:
[ ] Copy [ ] Modify [ ]Transfer/Resell <-- Notice you give permission to resell
we should get

[ ] Copy [ ] Modify [ ]Transfer/Give Away [ ]Resell

Problem solved!

Arthur Fermi
Fermi Designs
Kator Bergson
I'm freakin out man!
Join date: 24 Nov 2005
Posts: 125
I concur
11-11-2006 06:40
I for one belive that Bashing and Blurring the lines between Transfer and Resell was a bad Idea. and I do Agree with you Arthur that there should be another selection and split Transfer/Resell apart from eachother to prevent the sale of freebies at Insane amounts. As far as I know theres still a shop somewhere in world that resells freebies with NO MODIFICATION and brags about it often. This would stop slime like that dead in thier tracks. As well as making this change Retroactive to where anything with a Trans/Resell permission would end up spltting and having Both Transfer and Resell permissions. Sure the freebies already out there would still probally be sold....BUT this would prevent the Twisting and Pervertation of any new freebies released.
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Iwana Fouquet
Registered User
Join date: 6 Jul 2006
Posts: 20
Item Permissions
11-11-2006 06:47
Hi, Silly question really but doesn't the "Next Owner Permissions" fix this problem?
Kator Bergson
I'm freakin out man!
Join date: 24 Nov 2005
Posts: 125
11-11-2006 06:51
From: Iwana Fouquet
Hi, Silly question really but doesn't the "Next Owner Permissions" fix this problem?

Actually no, we are looking to be able to still GIVE the freebies away but to prevent people from SELLING them at stupid prices to unsuspecting newbies and such.
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Arthur Fermi
Registered User
Join date: 15 Jun 2006
Posts: 6
11-11-2006 07:28
From: Kator Bergson
Actually no, we are looking to be able to still GIVE the freebies away but to prevent people from SELLING them at stupid prices to unsuspecting newbies and such.


Exactly the point, the best part is it protects both parties, purchasers and the contect creators. I have a free box vendor that sells one item, but allows to split content, it has full rights. I'm sure some one will sell it for a profit, but that wasn't its intention.

Arthur Fermi
Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
11-11-2006 07:53
Actually the problem with your suggestion is with vendors. Since vending script can still give away the freebie, within Money event. If a script need both transfer and resell to give away an item, it will prevent any Touch-and-give script that currently being widely used now.
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon
Brown-skinned Utahraptor from an Old Time
Arthur Fermi
Registered User
Join date: 15 Jun 2006
Posts: 6
11-11-2006 09:48
Well this si a pretty easy to solve, the resell flag works just like the transfer flag, if the owner does not have resell permissions you can't sell it. Yes the vendors would have to be updated, but its not a problem, when implimented anything that gets transfer/resell, automatiacly woud have to get resell marked on it, only way it would work, its a going forward solution really.

Updating vendors isnt' a big deal.
Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
11-11-2006 17:12
No, update vendor IS a big deal. Because it isn't officially from LL. Residents coded them, and they are open sources, free-for-all. Any freebie seller can just code their own vendor if none else work, and continue selling as normal.

Only thing that permission might work though, is that it will allow LL to ban those freebie seller as they broke the rules, which could be pretty good way as well :rolleyes:
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon
Brown-skinned Utahraptor from an Old Time
Arthur Fermi
Registered User
Join date: 15 Jun 2006
Posts: 6
11-11-2006 18:32
I can't transfer a non-transferable item no scripting will allow you to. SL handles that not the vendor. I would recommend writing a vendor some time, you will fine that the money transaction part provided by LL is pretty robust, LL could make the SL code so you can't accept an automated payment for an item not marked resell.
Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
11-11-2006 22:15
No no, what i meant is. If you set an object Transfer, but NOT Resell. So in theory you can't set Buy property of the object, BUT -- Lack of Resell permission don't stop you from put that object into a vendor, and have the vendor sell it. So, you can still sell No-resell object, only it will break the rule.

But well yes, LL might be able to do that also. Still, there are bunches of way around it, receiving money and send a LinkMessage to other script that give the actual No-resell object, for example. Heck, they could even code the vendor to TELL other object to give away that No-resell.
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon
Brown-skinned Utahraptor from an Old Time
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
11-12-2006 10:59
Nargus is right. There are about 14 different ways to get around the no-resell via a vendor. 1 uses 1 object, 1 script. 3 of them use 1 object and more than one script. And the other 10 involve various methods of communication between two or more objects (email, say/shout, HTTP, linkMessage).
While, yes, a person would see that it's CLEARLY being resold (for a non 0 amount of L$) based on cause and effect, LSL isn't so robust (nor is any other language) at being able to trace a piece of unrun code to cause it to fail to compile because it takes money and causes a trans/no-resell obejct to be sold.
Nor could you write any kind of check that could be capable of catching the cause and effect and stop the object from being transfered.

Besides, lets take it down to the most basic level:
You pay me L$100 directly as a gift. In return I'll give you this trans/no-resell object.