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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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02-04-2005 12:48
Because LL has not implemented INVENTORY_* constants as combinable bitflags, in order for scripts to get a view of all items within an object's inventory, they must store each INVENTORY_* constant. When an inventory type is added, it makes those scripts obsolete. I propose that an INVENTORY_ALL constant be added, so that scripts that work with inventory in its entirety can function properly even if new inventory types are added.
==Chris
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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02-04-2005 14:21
haha this was so funny i was just thinking about this. APPROVED could we also get a function integer llGetInventoryType(string name)
It would return the type of the item if the item didn't exist it would return 0 (as this is why i really want this function).
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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