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llGetHue() and llSetHue()

Chance Small
Linden PITA
Join date: 30 Jul 2003
Posts: 170
08-27-2004 13:44
There are some objects I made with textures in which look good, but would like to change the color... Bummer that I made the texture blue, and can't change the color without recreating the texture, unless of course there is a llSetHue() function, and of course with that belong a llGetHue() function.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
08-27-2004 14:45
This would require that all objects store a totally new texture property along with color, texture UUID, repeats-per-side, &c.

I do not support this feature suggestion.

Recreate the texture.
==Chris
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
08-27-2004 15:14
It would be possible to procedurally change the color of a texture (No different than what you can do in photoshop) but it's not a feature that is likely to be added... Since you can always just DO it in Photoshop and re-upload.

It has it's drawbacks and it's benefits, but they are too balanced to make this a good candidate.

I upload a LOT of greyscale textures... ;)
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
08-27-2004 18:51
You don't need to recreate the texture. Just open it in photoshop, convert it to grayscale, convert back to RGB, resave, reupload. Should take you about 30 seconds :)

Alternately, open it in photoshop. Go to image/adjustments/hue&saturation, take saturation to 0. Save. Upload.

Either way use tint to change the color in SL.
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