2 Requests
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Frost White
Second Life Resident
Join date: 3 Nov 2004
Posts: 44
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02-13-2005 20:11
1. A new Attachment slot in the lower spine, to attach tails for furry avatars. I think this will be beneficial. The tails currently connect into the pelvis slot in most furry avs as well as a well known male body part. I've had to instruct many newbie furs how to re-attach the tail into the stomach slot and re-position it. Some of them just never understood and became frustrated. And being the not so good teacher i am, i would find an exuse to leave. XD A lower Spine slot would be a great way to salve that. It would act just like the pelvis slot except face the oposit direction. >.>
2. The options in the debug menu to disable render types should still be in effect after we log out. Its never a good thing to log into an area full of particles and trees, when youve got 640MB Ram and a 1.5ghz athlon. If I disable it, then it should stay disabled untill I re-enable it!
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
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02-13-2005 20:26
From: Frost White 1. A new Attachment slot in the lower spine, to attach tails for furry avatars. I think this will be beneficial. The tails currently connect into the pelvis slot in most furry avs as well as a well known male body part. I've had to instruct many newbie furs how to re-attach the tail into the stomach slot and re-position it. Some of them just never understood and became frustrated. And being the not so good teacher i am, i would find an exuse to leave. XD A lower Spine slot would be a great way to salve that. It would act just like the pelvis slot except face the oposit direction. >.>
2. The options in the debug menu to disable render types should still be in effect after we log out. Its never a good thing to log into an area full of particles and trees, when youve got 640MB Ram and a 1.5ghz athlon. If I disable it, then it should stay disabled untill I re-enable it! I am generally in favor of more attachment nodes. Even though the feature has been suggested primarily for the benefit of a minority of users, I think that most people would also enjoy some modicum of benefit from a lower spine attachment point. As a mecha builder, I could envision several additional uses for this attachment node. Armorers could probably also derive some benefit from the node. Normal users would probably have no need for the node, unless there becomes a sudden trend for hoochie hair down below, or something...
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
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02-13-2005 21:14
good idea but i'd like it more if we could just attach as many things as we want to any point.
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
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02-13-2005 21:20
From: Zuzi Martinez good idea but i'd like it more if we could just attach as many things as we want to any point. I nice idea in theory, but it would be abused horribly in practice. Just imagine if I came flying into Stage 4 wearing 100 attachments, each containing the maximum number of prims. Instant hoochie headache. I don't believe in restricting the number of prims allowed in an attachment (beyond the link limit of course), but I do think that a limited number of attachments is probably a good idea. Perhaps people could attach a certain fixed number of attachments, but they could be allowed to attach them to whatever nodes they want. So you could have 20 attachments all over the body, or 20 attachments on the arms alone. Or something...
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Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
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02-14-2005 07:41
Sounds good to me. Really long prim hair might look better with this additional attachment point to work from. Obi bows also would attach there. I don't think this is a minority need at all.
I see the point about not allowing unlimited attachments at any given point, but sometimes I do wish for a larger number than 1. It makes it easier to build collections of attachments that can be used together.
neko
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Bruno Buckenburger
Registered User
Join date: 30 Dec 2004
Posts: 464
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02-14-2005 13:49
From: Ardith Mifflin I nice idea in theory, but it would be abused horribly in practice. Just imagine if I came flying into Stage 4 wearing 100 attachments, each containing the maximum number of prims. Instant hoochie headache. I don't believe in restricting the number of prims allowed in an attachment (beyond the link limit of course), but I do think that a limited number of attachments is probably a good idea. Perhaps people could attach a certain fixed number of attachments, but they could be allowed to attach them to whatever nodes they want. So you could have 20 attachments all over the body, or 20 attachments on the arms alone.
Or something... Excellent point! Let's not get too carried away with the number of attachments allowed.
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Frost White
Second Life Resident
Join date: 3 Nov 2004
Posts: 44
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02-17-2005 05:12
Oh my. i can just imagine the frightening things we would see. Mutations and multiple parts. O.o
*hiding in a cave*
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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02-17-2005 05:17
This, and earlier discussions I've hadgot me thinking... Where in the heck is the attachment slot for NECK? 
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Frost White
Second Life Resident
Join date: 3 Nov 2004
Posts: 44
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02-18-2005 01:24
[EDIT] Double Post. :-/
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Frost White
Second Life Resident
Join date: 3 Nov 2004
Posts: 44
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02-18-2005 01:22
OMG yea! I never have found one either. I allways used CHIN for necklaces or collars, But I think that moves incorrectly. The SPINE/CHEST slots work, but then your hogging up slots that are used fequently. For example... In DarkLife those slots are used for the backpack and armor. Then theres Wings. Im not a fan of wings but then again sometimes I look nice in them. So we need NECK and LOWER SPINE/BACK. 
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