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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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09-22-2003 23:15
Access control for land is a great idea. However, I would like to see the same altitude limit as has been done with disallowing outside scripts. That way, if I am flying high enough, I don't have to worry about slamming into an artificial wall, having to turn on parcel view, trying to guess whose land is "members only," etc. in order to circumnavigate.
This would also pre-empt people from buying a strip of land that crosses a major corridor, and using it to obstruct people they don't like, as has been done in the past.
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Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
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09-23-2003 07:16
Yeah it's really amazing. It could be just because everyone was testing v1.1 but in the limited space in the v1.1 preview ALONE, the denial of land access was extremely annoying. Just imagine if that was put in the whole world. You would bump into that land SO DAMN MUCH I would have a seizure trying to work around all of them. Super-Seconded. Or at least we as a community should come together and agree that the only time land denial should be accessed is when you are holding an event or are using a group's land in a place where nobody really flies through. 
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llToggleDaveZeemanIntelligence(FALSE); Philip Linden: Zeeman, strip off the suit! Dave Zeeman - Keeping Lindens on their toes since v0.3.2!
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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09-23-2003 07:20
I gave up on the 1.1 trial because of those invisible walls... Maybe it was the limited space but I it seems like no matter where I tried to go I was not allowed on the land because I didn't belong to a certain group.
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