Allowing to a region owner extended scripting toolset for the management of theyr server and a special script container that is tied to theyr region:
events accessible for region owners:
on_agent_rez()
will trigger each time a new agent come in the sim
agent_attach(key agent,key attachment,integer attachment_point)
will trigger each time an attacment is attached or removed from any agent in the sim
key agent, would return the agent key
key attachment, the attachment key
attachment_point, the constant determinating the attachment point
agent_rez(key rezzed_object)
ok this one might make too much stress, but the idea is to call it each time someone rez something in the sim and return the key of the rezzed object
functions accessible only to the region owner:
llRemoteDetach(key id)
allow a script owned by the sim owner to detach an attachments designated by the key "id" from its attacchment point without any permission
llRemoteReturn(key id)
allow a script owned by the sim owner to return the object indicated by key id
llRemoteDelete(key id)
allow a script owned by the sim owner to delete the object indicated by key id
llRegionSunTexture(key id)
allow a script owned by the sim owner to set the sun texture
llRegionMoonTexture(key id)
allow a script owned by the sim owner to set the moon texture
llRegionDayCycle(float seconds)
allow a script owned by the sim owner to set the length of the day time
llRegionNightCycle(float seconds)
allow a script owned by the sim owner to set the length of the day night time
llRegionBuoyancy(float value)
allow a script owned by the sim owner to set the default buoyancy for every physical objects (agents and objects) to simulate different gravity
llRegionSunAngle(float value,integer fixed)
allow a script owned by the sim owner to set the current sun angle and to define if it is locked or not
llSetRegiontextures(list textures)
allow a script owned by the sim owner to set the ground textures
llSetRegionWaterLevel(float height,float tau)
allow a script owned by the sim owner to set the water level, the water will move to its new height with the speed defined by tau
llSetRegionWaterColor(vector color)
allow a script owned by the sim owner to set the water color
llSetRegionWaterTexture(key texture)
allow a script owned by the sim owner to set the water texture
and now one quite not probable
llResetServer()
restart the sim manually
