I would like to propose the addition of tails and wings.
On some characters they have extra appendages such as tails and wings that pretty much don’t do anything unless they are scripted to which makes things extremely aggravating since its such an indirect method of animating.
In poser and other animation programs adding extra bones is very simple and they are rarely every renderable especially in game. On human characters the addition of extra appendages wouldn’t even be noticeable since they don’t have them but the difference on fantasy characters would be immense and extremely welcomed.
This also spawns the need for an option to see the bone structure of a character just so you know where you’re adding your tail and wing prim objects to.
And since characters with different wing/tails move differently the ability to set and initial pose for the implemented bones so they could be animated based off of a position instead of a default pose.