Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Prim Limits

Lurdan Huszar
Merczateer General
Join date: 24 Sep 2005
Posts: 6
12-26-2005 16:59
What I find very annoying about building, is that prims can't go small enough somtimes, since I am a gunsmith and I have to work with small prims A LOT, it really gets on my nerves. So maybe by the next update, we can see some smaller prims?
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
12-26-2005 17:46
I agree on this, in fact, in general SL should respect the 3 decimal places at all times for all values. Especially things like cut/advanced cut/dimple which don't seem to have nearly enough precision most of the time!
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-26-2005 18:21
0.010m^3 is a limit of the physics engine (Havok 1). However, by using controls like cut and dimple, you can effectively make smaller-appearing prims, altho I think their bounding boxes will still be limited.

I don't know if there's a mathematical reason for different decimal places, but it is rather inconsistent. I know on some very large shapes, the difference between, say, 0.43 and 0.44 cut can be overwhelming.
_____________________
Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
12-26-2005 18:27
The different precisions on cuts are not a mathematical restriction - just how the data for a prim is formatted. A certain number of bits is assigned to each variable (x, y, z size, rotation variables, cuts, hollow etc.), and some get more bits than others, so get better precision than others.

I would really like 0.5% precision on advanced cuts - it would make something I'd like to do possible which is not currently.
_____________________
-Seifert Surface
2G!tGLf 2nLt9cG