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Allocate Traffic by Parcel, not by Sim

MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
02-08-2006 07:51
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OK, Now I actually have a gripe!. /pout
I hate to complain but I need to make this suggestion because it's just not right!

CANNOT ENTER PARCEL BECAUSE PARCEL IS FULL!


I am getting messages from my customers now that they cannot get into my shop or anywhere on my land for that matter! Not only that, but the majority of the time I am logged in, I am working on the street in the next sim over with view of my shop down the road because I cannot enter my own parcel!

I know... I know that after I posted this concern in SL Answers that I was told that an increase on the alotted sim traffic was possible, being considered, or in the works. However, all that will do is allow more campers to enter the casino and fill up the sim.

Here's the Rocket Science Suggestion:
Allocate traffic by parcel size. Need a breakdown:
Parcel A takes up 50% of the sim
Parcel B takes up 25% of the sim
Parcel C takes up 5% of the sim
Parcel D takes up 20% of the sim

If the sim only holds 100 people then...

Parcel A is allotted 50 people on their land
Parcel B is allotted 25 people on their land
Parcel C is allotted 5 people on their land
Parcel D is allotted 20 people on their land

For a total of ...you guessed it, 100 people!
Now no one can complain about the infamous CANNOT ENTER PARCEL message, becuase they are full! Just like prims! If you want to have more traffic, then buy more land, just like you buy more land for prims! Makes sense. hmph.

I understand that many people do not have this problem because they are in pretty quiet sims. I was also until someone built a casino across the road. Now it's been brought to my attention (everytime I cannot enter my parcel), and it needs addressing.

If you are going to leave it as it is, then why not let everyone use as many prims as they want to until the sim has reached the allocated prim limit. Then when ppl try to build, they will receive the message:

CANNOT CREATE PRIM.

THE SIM HAS REACHED THE PRIM LIMIT.


Oh well, the casino down the road used all the prims for this sim. You are crap outta luck. "Don't worry, we'll increase the overall prims for the sims" Ok, now the casino is using ALL THOSE PRIMS TOO! Gonna keep increasing them? I think not.

And while you are at it, completely remove the land tier fees that we are paying on our land. What am I paying for? Oh, that's right...

I am paying for that casino to use all the traffic allocation while my shop and all the other builds in the sim sit empty and pretty with no visitors because they cannot get in!

Sure, here take my $40, $75, $125 land tier fee. Oh and don't forget the $9.95, you'll need that too LL! I'll just sit here in the sim next to mine and watch and wait, while the guy in the casino and his buddies INVITE ALL THEIR BUDDIES AND CAMP OUT have all the fun.

REAL FAIR~!:mad:


There, I got it all out :o :(:mad:

:mad:

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Soleil Mirabeau
eh?
Join date: 6 Oct 2005
Posts: 995
02-08-2006 07:57
hear hear!!
MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
02-08-2006 08:04
In addition, the popular places will also need to be adjusted to reflect that a location is popular because it is using up XX% of its' OWN allocated traffic and not XX% of the SIMS allocated trafic.

No one else in the sim can be a popular place, because NO ONE CAN GET IN!
Heck in RL, buildings even have maximum capacities. You never see the fire marshall stop by the little shop across from the movie theater because the MOVIE THEATER IS FULL,

"We are sorry but no one else can enter your little shop because the movie theater across the street is full!"

No, the movie theater reaches its' maximum capacity, and no one else can go in!

Need to get it together Lindens!

/huff puff :mad:
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Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
02-08-2006 08:18
This has been going on since before I got here *sigh*. Not to mention it's only gotton worse since camping chairs. Doesn't mean that it doesn't suck each time that it does though. The only advice is what I was given the first time that it happened to me, move. Then it happened 3 more times, in which made me look at renting instead. Yay for zoning!

This is a really good idea, but for some reason I doubt that it will be implimented let alone soon enough for you personally to benifit from it.

Maybe ending DI will slow things down enough for this to not be such an issue.

Then again I could just be an extremly bitter ex-landowner.

Just incase they are listening. PLEASE LL fix this!!
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Aetius Epsilon
Elder of Epsilon
Join date: 3 Sep 2005
Posts: 27
02-08-2006 08:21
Makes sense to me. Parcel sector should have some sort of maximum capacity especially if the whole land have various sector plots. Its only fair to all the other residents that have land on sim. If its a big plot of land with no parcel land sectors on it like a full sim with one owner i see no problem there.

Make sense to me to have capacity usage per land sector parcel.
Elvawin Rainbow
Registered User
Join date: 30 Aug 2005
Posts: 172
02-08-2006 08:24
From: MadamG Zagato


Here's the Rocket Science Suggestion:
Allocate traffic by parcel size. Need a breakdown:
Parcel A takes up 50% of the sim
Parcel B takes up 25% of the sim
Parcel C takes up 5% of the sim
Parcel D takes up 20% of the sim

If the sim only holds 100 people then...

Parcel A is allotted 50 people on their land
Parcel B is allotted 25 people on their land
Parcel C is allotted 5 people on their land
Parcel D is allotted 20 people on their land

For a total of ...you guessed it, 100 people!
Now no one can complain about the infamous CANNOT ENTER PARCEL message, becuase they are full! Just like prims! If you want to have more traffic, then buy more land, just like you buy more land for prims! Makes sense. hmph.
:mad:


MadamG, God forbid Rocket Science!!! Oh my head! Hey wait a minute you lied thats not rocket science!!!! Thats like ummmm fair? Logical? equitable? The right thing to do?

oh and you left out the 4096 particles they use generating all that ugly crap they put in casinos too.

As a side note someone dropped a Casino in the sim I live in as well - nice peacerful friendly place - well it was, but as a bonus feature I will be adding a new game to help reduce your frustration until this is addressed . I bought a mountain above the casino and am building 60 meter howitzer cannons pointed at the campers so feel free to stop by and shoot a few campers for fun, that is if you can get in my sim :(
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MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
Prop: 1003 - Traffic allocation by parcel, not by sim
02-08-2006 08:29
VOTE FOR THIS PROPOSAL!

Go Now!


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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
02-08-2006 08:53
Slight problem with this:

A sim is 65535sqm and supports 40 avatars.

So on a 32768 you can have 20,
On a 16384 you can have 10,
On an 8192 you can have 5,
On a 4096 you can have 2,
On a 2048 you can have 1,
On a 1024 you can have 0.5,
On a 512 you can have 0.25.

So no-one can get onto their First Land, because it's too small to entitle them to even one AV. :eek:

I agree that the posted situation is a problem, though.
MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
02-08-2006 09:02
From: Yumi Murakami
A sim is 65535sqm and supports 40 avatars.


It only supports 40!!! :confused: :eek: Yikes!
Well they need to start somewhere and that's for sure. Maybe increase the overall traffic first, then allocate like 3 to first land. Maybe 5. Just change the percentage scale or something. Not sure, but they need to fix it NOW!

Heck, that casino has 40 ppl in it non stop! I just don't understand how they have let this sit for this long without doing something to reslove it. If you look on the map when you cannot enter the parcel, it's not like any other parcels have people on them....just the casino. It's like their private little sim..who cares about the other parcels on the sim.

LOL
:mad:
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
02-08-2006 10:54
As I posted elsewhere, I'm not sure I'm in favor of prop 1003, simply because there are some gaping flaws in the proposal as written: specifically, it would be impossible for someone to enter a 512m plot under those rules.

I would suggest keeping things the way they are, and then allow an *overflow* amount of people to be teleported in to each parcel, with the overflow based upon parcel size.

For example, cap the sim at 40 people as it is now. If you own 10% of the sim, 4 additional people are allowed to TP into your parcel even if the sim itself is "full". Potentially, if one owned the entire sim, this would mean 80 avatars could enter in total due to 'overflow'.

Possibly if you own 2.5% or less of the sim, restrict the "overflow" amount to 1 person, or none at all.

That sort of solution might actually be able to be implemented, and wouldn't hinder any one party any more than they are today. It would also potentially allow patrons to visit your store, MadameG - even if your sim was full.

Note that the reason why we have avatar count restrictions on a sim level, is because the performance of the sim degrades as more people enter it. While 40 avatars may be lower than it needs to be, it can't be an unlimited amount either. If it were, I'm fairly certain you would have a new problem to be concerned about.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
02-08-2006 11:02
This would break so much stuff. A small plot in a mostly empty sim that's used for a discussion group... a club which actually isn't full all the time, like most of them... hell, I wouldn't be able to have anybody round to my home, or, for that matter, myself. I only have 1024m2.
MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
02-08-2006 11:12
From: Ordinal Malaprop
This would break so much stuff. A small plot in a mostly empty sim that's used for a discussion group... a club which actually isn't full all the time, like most of them... hell, I wouldn't be able to have anybody round to my home, or, for that matter, myself. I only have 1024m2.


You'd be able to have exaclty how many visitor you are paying for via your land tier fees. Why should you get to have all the traffic on your land, when others can't even get on their own land?

Perhaps if some parcels sit empty or with low traffic, the system could allow your parcel to borrow from other parcels until it receives a request that others are trying to enter. I don't know. Just a suggestion. But something needs to be done.

LOL:p

:mad:
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
02-08-2006 11:13
Something might need to be done, but not this.
MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
02-08-2006 11:14
From: Travis Lambert
As I posted elsewhere, I'm not sure I'm in favor of prop 1003, simply because there are some gaping flaws in the proposal as written: specifically, it would be impossible for someone to enter a 512m plot under those rules.

I would suggest keeping things the way they are, and then allow an *overflow* amount of people to be teleported in to each parcel, with the overflow based upon parcel size.

For example, cap the sim at 40 people as it is now. If you own 10% of the sim, 4 additional people are allowed to TP into your parcel even if the sim itself is "full". Potentially, if one owned the entire sim, this would mean 80 avatars could enter in total due to 'overflow'.

Possibly if you own 2.5% or less of the sim, restrict the "overflow" amount to 1 person, or none at all.

That sort of solution might actually be able to be implemented, and wouldn't hinder any one party any more than they are today. It would also potentially allow patrons to visit your store, MadameG - even if your sim was full.

Note that the reason why we have avatar count restrictions on a sim level, is because the performance of the sim degrades as more people enter it. While 40 avatars may be lower than it needs to be, it can't be an unlimited amount either. If it were, I'm fairly certain you would have a new problem to be concerned about.


Another great, and "workable" solution I think. Good thought. ;)

:mad: (Sorry, Have to end all my posts with a mad face on this thread.)
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MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
02-08-2006 11:18
From: Ordinal Malaprop
Something might need to be done, but not this.


You are entitled to your opion as is everyone. I would encourage Linden Labs to start formulating a solution though. It is highly unlikely that they will take any one solution and implement it without addressing all of our concerns (and theirs) and looking at every aspect of the issue.

All we can do is make suggestions and hope that our interest in finding a solution moves them into action...whatever their "action" will be.

Regards,
Mad;)

:mad:
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-09-2006 11:58
From: MadamG Zagato
You'd be able to have exaclty how many visitor you are paying for via your land tier fees. Why should you get to have all the traffic on your land, when others can't even get on their own land?
because MOST sims are completely empty MOST of the time.

Look, I hang out a lot in a 4096 parcel on a sim where there may be at MOST 20 people on the sim at a time... and when they are 18 of them will be in that 4096.
From: someone
Perhaps if some parcels sit empty or with low traffic, the system could allow your parcel to borrow from other parcels until it receives a request that others are trying to enter.
That might be workable, but what happens then? People get ejected?

In general, quota systems should be set up to assume both overcommitment and undercommitment. In a system where there's usually undercommitment, you can safely overcommit more quota.

How about this?

Full sim: MAX 40
Half sim: MAX 35
Quarter sim: MAX 30
Eighth sim: MAX 25
16th or less: MAX 20

And if the sim is routinely getting more than 20 in EACH half-sim, get the Lindens to move it to a faster computer and bump the total sim quota to 60... and if they're both genuine attractions (not gaming the system), LL should go ahead and do it... or even give you each a deal on a full sim because you're being good builders.