I may be way off base, and if I am, I appologize in advance, but it is really annoying that you cannot rename a No Mod object.
For instance, I have some animations that I purchased awhile back. In order to reduce my prim usage, I want to add these animations to a multi-poseball object, however, since the animations for each half of the two poseball are named the same, I cannot add them to the new object and have the script recognize them.
Of if I want to rename an object so it has a more useful description in my inventory...
I understand the purpose of no mod objects, but I'm not sure that these reasons should prevent me from renaming objects that I own.
Any thoughts on this.