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Allow No Mod objects to be renamed

Tex Armistice
Registered User
Join date: 13 Dec 2005
Posts: 20
04-30-2006 19:25
I may be way off base, and if I am, I appologize in advance, but it is really annoying that you cannot rename a No Mod object.

For instance, I have some animations that I purchased awhile back. In order to reduce my prim usage, I want to add these animations to a multi-poseball object, however, since the animations for each half of the two poseball are named the same, I cannot add them to the new object and have the script recognize them.

Of if I want to rename an object so it has a more useful description in my inventory...

I understand the purpose of no mod objects, but I'm not sure that these reasons should prevent me from renaming objects that I own.

Any thoughts on this.
Dakota Christensen
Registered User
Join date: 29 Dec 2005
Posts: 2
05-02-2006 21:42
I would like to be able to rename no-mod objects as well. Not asking to modify the item persay, just rename it.