From: someone
From: someone
I believe you can go to preferences and turn on "Shadows" and "Local Lighting". It would turn shadows on and any prims made of the material "light" would give off light that is their color. The other two suggestions I like alot too.
From: someone
For the 1st thing, there is a slider in the preferences that will keep nighttime from getting TOO dark, but still let the day/night cycle go on. And yes, local lighting will make areas designed around that feature to be lit at night. Shadows aren't really worth the performance hit. They are primitive and unrealistic.
I didn't know about the Local Lighting setting, I'll give it a try. But I have the Nighttime light set fully high and it's still depressingly dark at night inside. I'd use the gamma setting, but it's a global change that effects everything, including other windows.
From: someone
If you want a prim surface to look different, you just re-texture it. For instance, a prim skirt can be textured with plaid or gingham or tweed or whatever, to match the rest of the clothes. The texture that is used to put clothes on the basic avatar shape is designed JUST for that shape. There would be no way for it to extend to attached prims in any controlable way. Best just to re-texture the prims normally, for sure. (So this is doable, just not quite how you suggest.)
I know you cant exture the prim, but it means that whenever I buy a new T-shirt or Pants/Skirt, I'd have to retexture the prim. This is assuming I have the permissions to use the texture in the clothing item. It would be nice if the engine took the model as a whole, including clothing-enabled prims, then apply the textures.
From: someone
By chat buffer, I'm guessing you mean the Chat History window (control-H)? From what I can remember, I don't think I've EVER seen the log-in text at the top get pushed out, even at noisy town halls that go into overtime. If you mean the text that shows up on-screen for a time over the wolrd itself (without a window) then fades away... There is an option in the preferences to make each line last longer. I set mine to 45 seconds usually. This can make the whole screen fill with text in a noisy environment, but there's plenty of time to read things without hitting control-H all the time to scroll back.
Actually I meant the text-entry. I'm sorry for not being more clear. In reading other posts, it seems like the /me emote has a lower limit than normal chat text entry? I wish I was able to getinto SL to test this, but even if normal chat has a higher limit, I'd still like to see the /me limit raised, as I like to use poses to flesh out my speech.
example:
Ketra Saarinen says: I don't know. Maybe you should consider the other option.
Ketra Saarinen frowns and absently taps her temple as she considers. "I don't know." Looking you in the eyes, she points for emphasis as she says, "Maybe you should consider the other option."
I tend towards the more verbose form. So I'd like to be able to type more when I use the /me command. That reminds me of a fourth item for my wishlist:
4. Shortcuts for emotes, or a way to make them. i.e. using : instead of /me. So to get "Ketra smiles."

miles.
instead of
/me smiles.
I've been in a few systems where the use of that is even adaptable. If it detects punctuation after the : it will place the text immediately after the sender's name.
:'s lips twist in a smile.
Would become "Ketra's lips twist in a smile."
Instead of "Ketra 's lips twist in a smile."
It was a small convienience but it adds up over time.
