Private sim island *administration* tools
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Malana Spencer
Registered User
Join date: 18 Sep 2003
Posts: 368
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10-15-2004 07:39
I can't recall if I posted this before or not (forgive me if I did)
I really think it would be wonderful if LL would implement a system that would allow individual Sim owners (whom for whatever reason do NOT wish to be group owned) to be able to grant certain rights on their Sim to Specific people. Some island sims have "staff" working there & it's important that these people be able to do certain functions, such as banning griefers for example (without having to use other scripts).
Maybe there could be a window with individual toggle options on the rights to the island that a person(s) can be granted. Things like, access & ban list, Setting the sun, and Sim announcements, return objects, return object buttons, setting auto return & maybe parcelling. This way here a sim owner can decide how much "power" to give to the person(s). & maybe have a limit of how many people can be given admin rights. I mean I would think you wouldn't trust just anyone to do this. & of course the Sim owner can take away the privelages at any time.
OR at LEAST make the sim owner be able to grant access/ban, announcements, & sun setting options
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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10-15-2004 07:47
Yes, yes and yes. I have been saying the same for some time. Um. Let me try and dig up what I said.... oh yeah. to quote me... From: someone more owner definable perms would be great. There are a few people I would like to give full land rights to. A few I'd like to give full Estate rights to. And some I'd like to give partial rights to. It'd be cool to just have a list of authorised officers where you could just tick along a row of perms per person to set stuff like 'can edit land, can return other people's objects, can't return owner objects' etc'.
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Daemioth Sklar
Lifetime Member
Join date: 30 Jul 2003
Posts: 944
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10-15-2004 09:41
I'd like to half-heartedly suggest that each sim can run its own Currency as well  in the future, it'll be very cool to have multiple currencies in Second Life.
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Snark Serpentine
Fractious User
Join date: 12 Aug 2003
Posts: 379
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10-15-2004 10:13
From: Daemioth Sklar I'd like to half-heartedly suggest that each sim can run its own Currency as well  in the future, it'll be very cool to have multiple currencies in Second Life. I declare the forthright wisdom of our most honorable colleague! If we as a nation cannot hold our faith in the Spanish milled dollar, then how shall this great sim of ours maintain its independence?
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Lazarus Lumiere
Registered User
Join date: 4 Jun 2004
Posts: 106
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10-15-2004 10:24
From: Daemioth Sklar I'd like to half-heartedly suggest that each sim can run its own Currency as well  in the future, it'll be very cool to have multiple currencies in Second Life. Which would create a group of currency speculators, artificially manipulating exchange rates, and profiting from the disparity between the Le Cadre peso, the FairChang pound, and the Transylvanian forint. and yes, I am joking! 
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"Don't try to have the last word. You might get it."
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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10-15-2004 12:15
I like the idea but can't fathom how it would work. There would have to be some exchange where you could trade in your money for another format of money. Would dwell be payed out in the type that the sim is associated to? Ohhh this is sounding like a wicked evil idea. I like it  GOM would get allot more complicated. Of course you would need an active economy to support the currency or it would be worth nothing. I think SL needs to double in size before we implement this. The only sim group i could see supporting it's own currency currently is Galleria City et al. One advantage of this is you could create a currency designed for micro-payments. This is such a bad idea it's almost underflowed into a good one.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Evil Fool
"==" != "="
Join date: 30 Jul 2004
Posts: 110
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10-15-2004 13:43
From: Strife Onizuka This is such a bad idea it's almost underflowed into a good one. That is exactly the same way I feel about this. I couldn't even think of a better way to describe it. Think about it, you'll have not just one, but a few currency displays in the upper right of your screen, or who knows but think about all the extra scripting work that would have to be done llGiveMoney() would probably stay, but just for L$'s There would be a new llGiveOtherMoney(string currency, key id, integer amount);, new money functions, maybe othermoney(string currency, ...) This is a bad idea, and I don't think that the lindens will even consider it
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
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10-16-2004 01:45
Fantastic idea! I'll start preparing my arms dealership ready for selling to both sides in the inter-sim wars. 
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Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
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10-16-2004 20:27
I am minting the gold FairChang pound as we speak (or is it sterling)? No quarter(s) given. 
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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10-17-2004 10:09
From: Malana Spencer I can't recall if I posted this before or not (forgive me if I did)
I really think it would be wonderful if LL would implement a system that would allow individual Sim owners (whom for whatever reason do NOT wish to be group owned) to be able to grant certain rights on their Sim to Specific people. Some island sims have "staff" working there & it's important that these people be able to do certain functions, such as banning griefers for example (without having to use other scripts).
Maybe there could be a window with individual toggle options on the rights to the island that a person(s) can be granted. Things like, access & ban list, Setting the sun, and Sim announcements, return objects, return object buttons, setting auto return & maybe parcelling. This way here a sim owner can decide how much "power" to give to the person(s). & maybe have a limit of how many people can be given admin rights. I mean I would think you wouldn't trust just anyone to do this. & of course the Sim owner can take away the privelages at any time.
OR at LEAST make the sim owner be able to grant access/ban, announcements, & sun setting options You are wholly right Malana. It is nearly impossible to handle the plethora of things that one can inititiate on their own sim without people helping you and unfortunately because of the lack of tools, getting help is hard. In fact, to run an island full of apartment's properly isnt even possible with the current tool set unless you have LL deed your entire sim. We need to be able to do something to allow people to set HOME points on the island, to manipulate parcels with their name on it, and the other things you listed - A.S.A.P. Briana Dawson
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Malana Spencer
Registered User
Join date: 18 Sep 2003
Posts: 368
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TY Briana
10-17-2004 14:50
From: Briana Dawson You are wholly right Malana. It is nearly impossible to handle the plethora of things that one can inititiate on their own sim without people helping you and unfortunately because of the lack of tools, getting help is hard.
In fact, to run an island full of apartment's properly isnt even possible with the current tool set unless you have LL deed your entire sim.
We need to be able to do something to allow people to set HOME points on the island, to manipulate parcels with their name on it, and the other things you listed - A.S.A.P.
Briana Dawson Wow someone other then me & Kris ON the TOPIC. Even if We had LL deed all our land to the group the issue then become the RESIDENTS are in the SAME group as we are OR we don't group them at all & all their items are *others* Currently we have certain parcels grouped to certain groups & that works. We are able to keep counts as to what is ours (Spencer family's) VS what is Theirs (the residents) & this also allows us to put return objects on so if we aren't around & someone's placing items in the apartments that do not belong they will be returned otherwise the residents are left to wait for Val (or if she's not around I to log her in). That among other reasons is why we are much opposed of grouping our land (we already lived that situation in Freelon don't care to go through that again) As to setting home, in our case we have a tenant group & the parcel in which they reside is Set to that group therefore they are able to *set home* So my issue right now when we need parceling, Teraforming (as edit land is set to off unless we are using it), object return(really helpful dealing with griefers objects), access/ban (unless we use special scripts), sim announcements, sun set, etc... Val has to be there (or her account needs to be logged in) & while I have full access to her account how much good does that do me when I have 20 people playing Bingo & a griefer is griefing my event. #1 I can't log out then. I'm the host #2 by the time I do that anyway think of the *damage* that can be done. & yes we can call a Linden but what good is Co owning a sim if you can't keep it secure yourself? so the 2 things I would like to see added the most & fastest would be access/ban list & return objects. The rest would be very helpful as well but not as urgent as these 2. & Yes, Bri it's can be hard to get others to work for/with you if they don't have the necesarry tools. Can you really blame them?
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