Ban Cameras?
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Konigmann Lippmann
Registered User
Join date: 15 Jun 2004
Posts: 40
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07-17-2004 11:41
Since there are clear issues with privacy, I think it's important to address this one as well...
AVs can be banned, ejected, and otherwise discouraged from entering the vicinity of another AV or their property... However this is not effective to exclude the prying eyes of a clever camera operator...
This is an issue as there is certainly plenty of activity in SL that people feel should be private. Some clever people are writing scripts to try to compensate for this failure... however, they can only act on the AV, and not the camera.
A simple and effective solution might be to restrict camera's in some of the same ways that the AVs themselves are restricted... I don't think I'd go so far as to say that a camera would not be able to pass through a wall, but a clear privacy issue would be that if an AV can not enter a parcel (banned) It would make sense to also ban the AVs camera.
Is this something that can be enforced by the application? Some people will not stay in SL if this is not addressed. I might not stay in SL if this is not addressed.
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Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
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07-17-2004 19:30
You could buy your own private sim! 
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Sweetheart Baskerville
Registered User
Join date: 1 Jan 2004
Posts: 32
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07-17-2004 21:49
I think this is a very important issue...we lack the privacy from a camera or from a slider on a box entering...if land is limited access or banned...so should anything else that can no enter unless allowed...we have no privacy...we have to climb off world for that...why can't Second Life come up with something that will keep prying eyes and objects out of buildings and will keep all things said inside a building private to only those inside the building...i know this can be done...i'm in another chat where when inside a building or structure all comments stay inside that sturcture for your eyes and ears only...no one on the outside can hear or see what is going on inside that structure...so why can't Secondlife afford us this simple action to keep others out of our private life inside our homes or inside any structure...sure in mature anything goes..but doesnt mean we like to see prying eyes or people hearing us...sure there is im but that is so informal in certain situations...I think he has a very valid idea...maybe more will comment...thank you God Bless and have a grea time... Sweetheart Baskerville (Juliea)
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Cray Levy
Member
Join date: 7 Jul 2004
Posts: 33
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07-18-2004 04:11
Because no matter what they do, someone fill find a way around it.
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Almarea Lumiere
Registered User
Join date: 6 May 2004
Posts: 258
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07-18-2004 07:11
Which shouldn't keep us from working in that direction.
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Drift Monde
Junior Member
Join date: 27 Nov 2003
Posts: 335
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07-18-2004 13:22
I understand the concerns posted above.. but without cameras we would have some pretty boring vendor boxes. Without them there would be no way for vendors to display their wares.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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07-18-2004 13:38
I'm personally not fond of access restrictions on land. Maybe while you or your friends are there it's reasonable but i don't understand people who leave them turned on all the time. It in no way encourages community or good will; and people flying over or driving past will smack into it (and crossing a sim boundary into access restricted land will get you bounced a sim away) which is *not* cool. (so you don't want people littering, turn on return objects) There is nothing a normal wall of prims or an alt account won't fix. There are 200 public sims i'm sure you can find a place with nobody around to have some fun...
So in no way shape or form can i support this request.
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Essence Lumin
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Join date: 24 Oct 2003
Posts: 806
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07-18-2004 17:06
One of the Lindens has said that the ability to see through walls is a technical shortcoming that will be fixed someday.
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Postmark Jensen
is not a jerk.
Join date: 23 May 2004
Posts: 281
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11-25-2004 09:56
Bump. I'd love to see prims that we can specify to block the camera. I'm working on a game that will lose a lot of bang if anyone can just stand still and rotate their camera around walls and the floor, especially since they can effectively move their POV into a locked room to throw a switch >  . I'm wasting a lot of time trying to work around this, as well as compensate for the moon gravity we have (would love to change gravity on my lot!). PMJ
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Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
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11-25-2004 10:25
From: Postmark Jensen Bump. I'd love to see prims that we can specify to block the camera. I'm working on a game that will lose a lot of bang if anyone can just stand still and rotate their camera around walls and the floor, especially since they can effectively move their POV into a locked room to throw a switch >  . I'm wasting a lot of time trying to work around this, as well as compensate for the moon gravity we have (would love to change gravity on my lot!). PMJ Well, in terms of a switch, you could always not allow them to flick it unless their avatar was within a certain range of the switch (ie in the same room). 
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
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11-25-2004 11:08
bleh, privacy isn't a vital issue in my opinion. someone saw your cartoon boobs? omg!!!! if you're working on something you don't want people to see there's plenty of privacy by obscurity you can have. if you're doing something or someone you don't want people to see you should ask yourself if you should really be doing it. 
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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11-25-2004 11:52
it is foolish to expect privacy on the mainland. the system simply won't accomodate it. anything ll implement to guarantee your privacy will be exploited by the players, or nerfed by the programmers, within the first few days.
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Aurelie Starseeker
:)
Join date: 31 Dec 1969
Posts: 550
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11-25-2004 13:05
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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11-26-2004 00:46
signed.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-26-2004 05:06
Pluses and minuses.... ahem... I often camscan in malls to see what's up the next floor, as it can get tedious for me to walk around and browse. I do appreciate a way to quickly scope out items. (Sometimes I use mouselook, but that's another story.) I would not like ALL camscanning to be eliminated, as that would really bother me when navigating through larger buildings. Ultimately, I respect personal privacy and if a couple is going at it in their own virtual home, having fullblown avsex, hey -- that's likely an intimate, confidential moment. I make a conscious choice to respect that privacy, cam-ability to peep or not. Implementation of this sounds tricky, but if I could test it out and have it come off like a beaut, then of course I'm going to support it so that a legitimate option exists. As an additional suggestion, which I have asked about before: "soundproof" walls where chat and sounds don't escape out of, to go along with the blocking of cameras.
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Postmark Jensen
is not a jerk.
Join date: 23 May 2004
Posts: 281
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11-26-2004 06:40
I cam scan malls as well, that's why - and I want to make this perfectly clear for the Lindens - I want the ability to specify per prim whether it can block cameras.
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Vehn Suavage
Registered User
Join date: 7 Sep 2004
Posts: 7
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Against it
11-26-2004 11:02
Mark me as against this. Moving the camera around, especially as has been noted above (in malls), is a necessity IMO. While I can agree that some things should remain private, perhaps those with large parcels/private sims can see this as an opportunity for a business model. I've learned quite a bit in SL by peeking into houses and looking at layouts. I'd hate to have missed that. And yes, I make sure no one is in before I do.  V-
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Cosmo Drago
Pixel Dust Addict
Join date: 28 Aug 2004
Posts: 377
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11-29-2004 00:43
Posted the following in this "soundproof" thread. From: Cosmo Drago I've often thought that adding a "Soundproof" checkbox in the prim editor would be useful. Ideally, it would mute both audible sounds and chat. When you build the walls and ceiling of your home or add a fence to your yard, you could check this option, effectively blocking sound or chat from infiltrating from either side.
However, I like the idea of giving these same options to landowners' parcel boundaries. After more thought on this, it makes sense to slightly modify the previous suggestion. I'd rather see all default prims impervious to avatars, other prims, sounds, chat, and cameras as solid objects should be. Then add two additional checkbox options near the already existing "Phantom" property. In that way, we can combine any combo of three different properties to each: • "Phantom" allows object and avatar penetration • "Audible" allows sound and chat penetration • "Camera" allows camera penetration Again, all of these options should also apply to parcel boundaries.
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