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Walls need to load first.

Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
06-17-2004 09:59
I don't know how they can do it, but walls need to load BEFORE the objects in a home. I hate flying into a wall and not being able to get around it, above it, or below it until it appears because its shaped weird or bigger than I expected.

Maybe if structures were able to have a "priority rendering" flag or something, so they are the first thing to show up.
Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
06-17-2004 10:09
It could be done by size, since walls and floors and roofs tend to be larger than the objects inside them. Wouldn't be 100% perfect (you have wall/floor endpieces that are smaller than 10x10 and sometimes objects inside a big enough buildings can be 10x10) but it wouldn't be way off either.
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
06-17-2004 16:34
Supposedly this was "improved" in 1.4, but I don't notice a difference at all.

I agree, there does need to be improvements with this, however its less whats a "wall" and more "whats closer to me" problem.

Luckly most walls are closer to you than the things behind them, so this would solve most of the problems of flying into buildings that haven't rezzed yet.
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Jon Morgan
Senior Member
Join date: 28 May 2004
Posts: 174
06-20-2004 05:27
What bothers me most about it is the stuff inside buildings gets rendered long before the walls are rendered. It's for this reason that I had to ask Customer Service to completely disable my access to Mature areas. If they fix this bug--yes, I consider it a bug--then I will ask them to reenable access to mature areas and trust that the mature content remains hidden inside the buildings as per the Community Standards / TOS. Right now, that CS/TOS policy is rendered almost completely useless.