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Pentagons, Hexagons, Octagons.....Oh My!

Alexander Martov
CEO AMDC Group
Join date: 4 Jun 2004
Posts: 118
09-06-2004 15:25
I would like to see the following shapes for building:

- Pentagon
- Hexagon
- Octagon

Any other suggestions?
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Alexander Martov
alex@amdc.biz
http://www.amdc.biz
Owner Castle Hyde Park/Club Knight
Owner Puea Park Overlook Retail Center & Penthouse
Developer/Operator CloudHaven Condominiums & Plaza
Developer/Opeartor Cartier Mall
Developer/Operator Belmondo Alpine Retail Village
Developer/Operator Papa's Mountain Market
CEO/Founder Alexander Martov Development Corporation (AMDC)
Alexander Martov
CEO AMDC Group
Join date: 4 Jun 2004
Posts: 118
09-22-2004 10:20
Serious bump!

I really need these shapes! Think of the prim savings! Think of the time savings! Think of the new designs!

THINK!
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Alexander Martov
alex@amdc.biz
http://www.amdc.biz
Owner Castle Hyde Park/Club Knight
Owner Puea Park Overlook Retail Center & Penthouse
Developer/Operator CloudHaven Condominiums & Plaza
Developer/Opeartor Cartier Mall
Developer/Operator Belmondo Alpine Retail Village
Developer/Operator Papa's Mountain Market
CEO/Founder Alexander Martov Development Corporation (AMDC)
Almitra Blair
Resident Seeress, Builder
Join date: 10 Feb 2004
Posts: 38
Re: Pentagons, Hexagons, Octagons.....Oh My!
09-22-2004 10:25
From: someone
Originally posted by Alexander Martov
I would like to see the following shapes for building:

- Pentagon
- Hexagon
- Octagon

Any other suggestions?



DITTO!!!!!!!!!!!

And while you're at it, let me make my own shapes! :) hehe might as well dream big while we're at it!!!
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
Re: Pentagons, Hexagons, Octagons.....Oh My!
09-22-2004 10:26
From: someone
Originally posted by Alexander Martov
I would like to see the following shapes for building:

- Pentagon
- Hexagon
- Octagon

Any other suggestions?



Yep, Hippos
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Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
Re: Pentagons, Hexagons, Octagons.....Oh My!
09-22-2004 10:31
From: someone
Originally posted by Alexander Martov
I would like to see the following shapes for building:

- Pentagon
- Hexagon
- Octagon

Any other suggestions?


Pentagon - wank on it 5 times
Hexagon - wank on it 6 times
Octogon - wank on it 8 times

Other than that, there ain't whole lot that SL can do for you.

- Ace
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Alexander Martov
CEO AMDC Group
Join date: 4 Jun 2004
Posts: 118
09-23-2004 05:20
Ace,

I don't see how SL couldn't come up with those very basic shapes. Its a simple request.
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Alexander Martov
alex@amdc.biz
http://www.amdc.biz
Owner Castle Hyde Park/Club Knight
Owner Puea Park Overlook Retail Center & Penthouse
Developer/Operator CloudHaven Condominiums & Plaza
Developer/Opeartor Cartier Mall
Developer/Operator Belmondo Alpine Retail Village
Developer/Operator Papa's Mountain Market
CEO/Founder Alexander Martov Development Corporation (AMDC)
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
09-23-2004 06:20
as long as they're opengl standard. i've not given up on the idea of designing objects in a program such as maya and uploading them to my inventory.

there's also this neat feature called local storage, or backup if you prefer, that we keep asking for. it'll be really nice when we can build objects inworld and export them. it'll be even nicer if we can port them into other applications.

but that'll only work if our objects fit the standard definitions.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
09-23-2004 06:24
yes please give me more shapes to corrupt:p
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
09-23-2004 06:45
They are easy enough to build. I came up with a method for precisely building polygonal walls without having to do a lot of math about a year ago, it's fairly simple, just use local axis and shift drag pillars a certain distance away from the center, using the grid :)
Stretch a cube to make a wall, put it at the center and use the same local axis/shift drag thing.
In the mean time, I have gotten around to coding a rezzor for automatically building the pillars and the n-sided polygonal walls, to which Christopher Omega promptly added a rezzor for n-sided polygonal floors. I'm sure someone out there has better rezzors than mine. Xylor and Cadroe come to mind.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
09-23-2004 06:48
From: someone
Originally posted by Khamon Fate
as long as they're opengl standard. i've not given up on the idea of designing objects in a program such as maya and uploading them to my inventory.

there's also this neat feature called local storage, or backup if you prefer, that we keep asking for. it'll be really nice when we can build objects inworld and export them. it'll be even nicer if we can port them into other applications.

but that'll only work if our objects fit the standard definitions.

Khamon, do it yourself you lazy sod :)
ll[Get|Set]PrimitiveParams+XML+email... Kalleb already built an offline modeler and its pretty damn cool :)
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
09-23-2004 08:49
ho hum well i guess if i don't have to get up out of my chair i might.

ho hum gosh that sounds like real work doesn't it
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
Re: Pentagons, Hexagons, Octagons.....Oh My!
09-25-2004 09:48
From: someone
Originally posted by Alexander Martov
I would like to see the following shapes for building:

- Pentagon
- Hexagon
- Octagon

Any other suggestions?

Or we could simplify. We already have 3 and 4-sided prims, and also infinitely-sided objects, ie. the various prims extruded from a circular cross-section. So how about just collapsing all these into a single polygonal object with whatever number of sides you dial up on a spinner?

If you select 3, 4 or infinite, it just switches to the existing fixed-sided code. Select anything else and it uses the N-parametrized functionality.
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
09-25-2004 09:53
And let's allow N == 2 as well. Zero-thickness objects are very useful.
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Alexander Martov
CEO AMDC Group
Join date: 4 Jun 2004
Posts: 118
09-25-2004 09:53
GREAT IDEA MORGAINE! That just might work best! Hip hip hooray!
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Alexander Martov
alex@amdc.biz
http://www.amdc.biz
Owner Castle Hyde Park/Club Knight
Owner Puea Park Overlook Retail Center & Penthouse
Developer/Operator CloudHaven Condominiums & Plaza
Developer/Opeartor Cartier Mall
Developer/Operator Belmondo Alpine Retail Village
Developer/Operator Papa's Mountain Market
CEO/Founder Alexander Martov Development Corporation (AMDC)
Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
09-25-2004 10:25
My apologies for the wankin' post to this thread...

What I was really trying to convey (and which I did in my usually crude manner) is that you are asking for 2-D shapes in a 3-D world.

If you want a 2-D pentagon or a 2-D hexagon, its easy enough to do with the prims we have now.

Now... if you want hedrons, instead of gons, then there would be plenty of shapes that SL could introduce that would allow the builders of SL to go wild.

A decahedron, or a pentahedron would be wicked kewl. Especially if we could cut/twist.

- Ace
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
N sides, extrusion vector, + extrusion algorithms!
09-25-2004 17:20
From: someone
Originally posted by Ace Cassidy
What I was really trying to convey (and which I did in my usually crude manner) is that you are asking for 2-D shapes in a 3-D world.

Hehe, well it seems that nobody else got too bothered by the 2D vs 3D thing. I guess they all assumed that a cross section was implied. :-)

It's an interesting point though, because needless to say, only a limited number of useful 3D shapes can be generated by one-dimernsional normal extrusion from 2D cross sections.

So, we'll need more: the N-sided polygons, a 3D extrusion vector, and a selection of extrusion algorithms with more character than just plain linear-normal. And that could become extremely interesting!!!!

Addendum: Eg. a square could be extruded into a pyramid with a simple algorithm of "every point on the square extrudes towards the centre of the square offset by <0,0,1> ... but who said that the extrusion had to stop when all the lines meet? Being able to specify the termination condition separately would be far more flxible. :-))
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