I'm amazed if this is not brought up more, but textures suffer a warping problem when rotated on the face of a prim. While this is not a huge deal (since most work around it), it's become the key problem in a script of mine.
To test what I'm talking about:
- Rez a prim. Scale it 5 x 5 x 10
- Select texture scale 1.0 x 1.0
- Add texture of choice
- Rotate your texture 45 degrees.
- Switch to "Select Texture" mode
The resulting texture, on four of the six sides, should scale the texture with some visible warping where the texture will be scaled based on the size of the face. There is currently no way to compensate for this short of creating a new texture or prim editing (since changing the texture scale is itself warped).
As such, it would be nice to have an option to shut this "feature" off for better texture mapping. I'm fairly sure, given how textures are mapped, that this (probably) would not require a huge rewrite, but I could be wrong.
Thoughts?