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Grey Goo fence

grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
09-14-2006 19:43
Why not impliment a global prim limit per acount?

When you rez a prim that is not "over your land" or "Set to land group" the sim would send the updated prim count to a global server every few seconds. The global server would then send out alerts to the sims if it sees prims for one user rizing to fast.

The server would not have to be the asset server, I am thinking that it could be the acount server since it is alreddy is talking to all the sims for tier limits.

To prevent problems with vendors, the system would not limit you to x prims, but 300? prims per day and it would store a "peak prim count" used.

Even if you deleted all your in world prims you could go back up to your max prims imedatly without a problem.

Unlike the existing grey-goo fence this new one would trigger quicker when a grid wide attack is launched since new acounts would have a "peak used prim count" of zero.

Next have the sim disable all the scripts in prims that are inworld by setting "Disable all my scripts" in the users profile.

This would involve a lot of changes and require each sim keep a copy of all the acounts where scripts are disabled globaly.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-15-2006 08:20
That's an interesting idea. It would have to be carefully worked out... you'd need:

1. The ability for parcels to be set "allow prim limit overrides" so people could ignore their global prim limit in sandboxes.

2. Objects set to group on group land wouldn't count against the global prim limit.

3. Objects owned by the landowner wouldn't count.

4. Objects owned by the owner of the landowning group wouldn't count.

5. Existing objects would be grandfathered (this is implied by your '300 per day' idea, I think, but should be explicit).

6 Temporary (previously temp-on-rez) objects DO count, I can think of ways to build gray goo out of 'em.

7. When an object is deleted it's taken away from the count (otherwise objects that rez temporaries would fail.

These sound like a lot, but they'd only need to be updated when the parcel or group settings were changed. Rez distance limits mean that you could propogate information sim-to-adjacent-sim and only sync with the central server every minute or so.