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Green Fate
Social Conundrum
Join date: 5 Dec 2003
Posts: 79
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03-13-2004 20:50
rotations optionally translate higher link numbers.
Way around lack of multiple joints
Today = Rotate the parent and the whole link set translates. Rotate a child and only that child rotates - shin moves and fails to translate ankle and foot = owie.
"Feature" would be useful to also allow rotations of children to translate their older sibs as well. Thigh(root - 1. example) rotation translates the whole leg, shin or knee(2) rotation translates the ankle(3) and foot(4), foot rotation takes along the toes(5,6,7). And so on.
Would only be applicable if the limbs are separate objects like my spiders (thigh, shin and knuckles) or with the addition of sub-link sets A B C D...
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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03-13-2004 21:41
I LOVE THIS! I think this should be the model the lindens use when they implement hirarchal linking; it's the simplest and most to-the-point method of endowing those hirarchal links with the gift of movement and rotation. Excellant suggestion!  ==Chris
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Grizzly Dawson
Registered User
Join date: 24 Sep 2003
Posts: 47
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YES! We NEED this!
03-14-2004 14:29
I agree! The rotation stuff currently in SL is either broken or just sucks, not sure which. Either way it BADLY needs to be fixed. Animating or operating objects that move and alter shape is currently either impossible or very hard to do. From reading the LSL docs (sparse though they may be) it kinda sounds like this was the original intent, and got broken somewhere. So perhaps the current behavior is just a bug that hasn't gotten fixed. I've seen lots of people complaining about this, it needs some help.
New SL features are nice, but I think it would be better of the dev team to spend some time fixing the stuff that is obviously broken or poorly done before adding new stuff.
-my 2 cents
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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03-14-2004 14:51
yup! agreed!
I would love to have this! I would be finnaly able to make my MECHS (walkers) lol!
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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03-14-2004 15:31
I endorse this idea/feature. 
_____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Pedro Pendragon
Registered User
Join date: 15 Jan 2004
Posts: 77
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03-16-2004 10:33
I love this idea.
Also, let us specify a timeframe for the rotation -- If you want to llSetRot a walking leg, for instance, it's pretty jerky. Right now get a very fast rotation from A to B, when a more leisurely pace would look a lot better.
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LePoseur Skidoo
Depressed Optimist
Join date: 1 May 2003
Posts: 37
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03-16-2004 15:10
Not to be greedy, but gimme, gimme it now! 
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