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SL is 3d why not the servers..

Lain Kothari
Registered User
Join date: 22 Jul 2003
Posts: 4
01-03-2005 06:12
This is just a little idea I had a while ago.. I'm not sure if this has been brought up at all but here we go....


The SL servers are laid out on a flat plane. This makes the terrain look much like the really world. Each server has a certain number of objects that it can have and how much physical activity can happen at any one time. As far as I know.. This is all well and good. But since we are building in a virtual world where physics can be what ever we want and build with obvious disregard for physical law. Why not be able to build on the macro level. Like instead of 255 meters X and 255 meters Y... Why not 255 meters Z. I mean like stacking servers just like they are laid out on the flat plane. Just stack them in the 3rd dimension. For instance... What if I wanted to make a small planet. Right now I could build a piece of it like on lets say 4 servers. Then I could build a space station as high as I want and so on. Now to really build a sphere I would need like 8 servers 2x2x2 or even 27.. 3x3x3. Of course given the limitation of building a sphere out of many smaller objects and the need for gravity to be at the center of the object it self.... Could this not be possible with the system we have right now. Now I don't pretend to know how this whole thing works and i'm sure it would take a lot of clever programming to make this happen. Of course not everyone can afford to buy an island and fewer could afford 27. And in a virtual world there would be no need for gravity at all. If that's all confusion i'm sorry. I'm writing this very tired...

I just think it would be proper to have the ability to navigate through a virtual 3D world that was laid out as such instead of having an endless ceiling. I do understand that all we build in the current SL system influences the way we build structures. I guess if we existed in a 3d structure our building would take on something like a Borg Cube or something. Forgive my rambling.. I guess we would need some kind of general center point to build from. MMMM... I guess that center point right now would be the ground we build up from. And if it was 3D we would build from a center point and not a flat plane... If we lost the ground we build on would the creativity we have be lost because we would lose the imaginary bottom to the structures we build. Gees.. I'm really tired... I'm sure I'm going to re-read this tomorrow and wonder what drugs I was taking.. LOL.. Bed now..
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
01-03-2005 06:18
good idea if you can have point based atraction , but i dont think we will have this kind of thing
if you look, AV cannot rotate on themselve so no chances of walking on the backside of your planet
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Lain Kothari
Registered User
Join date: 22 Jul 2003
Posts: 4
01-03-2005 06:22
I know I said I was tired....


Well if the gravity was the orientation for the avatar rotation then having a center gravity point would take care of that..
I guess what I suggested would need a whole new way of navigating through the 3d world.
If it didn't have gravity points.
But also... What if the SL world was a large macro sphere. Like in Snow Crash. Might take more server power that can be gathered at the current time.. :).. Might reply more later.. Night all..



OK OK.... This is my 3rd Edit... To walk on the inside of the sphere you would need a moving gravity point that would follow you around and keep you pulled to the inside with the gravity point on the outside... I guess that would make the sphere a fix one because of how hard that would be to program.... Uhh.. ya..
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
01-03-2005 06:46
/stamp

i suggested stacking stacking frames a months ago in a thread i won't bother to look up. the idea was to have a landmass around 30m and another at 400m or so with a hole in the middle of course. it would nearly double the amount of land in a sim.

we'd need to be able to fly as high as possible. i don't know why we can't do that now. propbably some silly community-based immersion delusion. we'd also have fewer prims/sm so tier fees would have to be reduced. but things would spread out a bit and give everyone some breathing room.

the bulk of replies claimed that people would never be able to adjust to the idea that there were "other worlds" above them; the lower land would be far more expensive with fewer prims; it would ruin the economy; it would ruin the immersion; key players would quit...

if i owned a sim, i'd invest the necessary prims to create a platform across it and experiment a bit. can sim owners set their fly height or is that built into the code?
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
01-03-2005 14:01
In regard to the spherical layout of sims: How would area be handled at higher altitudes?

If the sims are flat, arranged in geometric patterns, your planet would have large gaps of empty space between sims... the higher the altitude, the larger the gap.

If the sims are curved, building area would increase per/parcel in relation to altitude. Therefore, your 512m² plot could become 1024m² as you build up... but then, what becomes of your neighbor's 512m² plot?
Lain Kothari
Registered User
Join date: 22 Jul 2003
Posts: 4
01-03-2005 19:20
Not sure what you mean by that last statement.

Please explain..

How would it affect your neighbor's plot?


Lets say SL was a large sphere. So each sim surface would have to be curved slightly to give the illusion that the sims would eventually connect at the other side. If I start building up past 255 meters I would just run into another sim rather than someone else’s plot... Right..?


From: someone
the bulk of replies claimed that people would never be able to adjust to the idea that there were "other worlds" above them; the lower land would be far more expensive with fewer prims; it would ruin the economy; it would ruin the immersion; key players would quit...



Totally Matrix related..

So all is lost in the virtual world if ppl don't have some sort of tangible bottom to start from. In a true 3d world there would be no beginning or end. We would most likely agree to start the universe at an arbitrary place and go from there. I guess we are all not ready for that..
Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
01-03-2005 21:18
Personally, I'm all for undefined, undirected 3D space, with arbitrary 'gravity' configured by the local land (space?) owners. I mean... it's kinda silly, IMO, to create a virtual world, and then deliberately limit yourself to what basically amounts to an unrealistic facsimile of the real world. :)
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