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Sound stuff (freq modulation!)

Ivan Fassbinder
Very Dead
Join date: 9 Dec 2004
Posts: 25
12-10-2004 08:49
Hi - I just started getting into SL and I'm very intrigued. Unfortunately, I am occassionally a compulsive suggester.

I was looking over the sound functions, and noticed that a pitch/frequency function or parameter isn't present. I have a musical background, and would like to bring that to SL - adjusting the pitch of a sound would allow one to create instruments!

Also, and this one is very far out - I would love to see a small sampler - something that collects all audible input within a given range (or from a "Microphone" object), storing it in a circular buffer with size constraints similar to the existing sound objects - 10 seconds total. Maybe with simultaneous record and playback (optional). I can't think of any use cases for this.

Thanks for listening-
-Ivan
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
12-10-2004 14:22
LL's sound engine is based on fmod, which means things like pitch change can be supported natively... I don't know about the sampler. Pitch bending could be used for a lot of things, like engines in mechanical devices.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
12-10-2004 19:07
It sure would be great to be able to do a good engine sound with only three samples instead of five or six. Faster to lead, more flexible, and easier on the asset system.

It's a great suggestion.
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