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Two Land Suggestions - First Land and Anti-Grief

Random Blankes
Registered User
Join date: 26 Apr 2006
Posts: 5
11-28-2006 00:01
In re: First Land, and new residents selling cheap
How about an automatic "Congratulations!" message when someone purchases first land, saying something along the lines of: You'll find that your investment can multiply many times in the near future. Many sims see a rise in value of first land of 6 times or more in the first two months! Your first land plot is not only land, but a nest egg for the future.

Or something. I only thought of this just now when reading the previous FL post, so forgive the lack of polish on the message. Yeesh, just re-read that, it sounds like the Franklin Mint....I'm sure you can do better.


In re: Griefers
How about a tool on the land tools that lets land owners set an "insta-ban" for anyone using push (that is what causes orbiting, isn't it?), and IMing the land owner. Except the land owner and their objects, of course. Many cool toys like Abranimation's Avitar Cannon and the diving board work by push. I've had to turn the "push" back on in my land so my toys would work for my guest, which is why I thought of this. Maybe except the land owning group too?

Obviously, some friends will ban themselves showing off cool toys, but I would imagine most would find it a "doh!" moment rather than a reason to be angry. I can envision a good number of emails saying, "dude, I just banned myself from your house, let me back in!" with many ribald replies ensuing. Also, some noob baiting, "Here dude, try this gun!" hehe....

But that ability would have saved me much trouble at Abranimation's Devil Moon when I got griefed two nights in a row...I and unsuspecting new residents were getting orbited - they probably thought their client had crashed.

And yes, I filed reports!
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-28-2006 06:56
From: Random Blankes
I've had to turn the "push" back on in my land so my toys would work for my guest, which is why I thought of this.
You shouldn't need to do that, on land you own or that you're a group member of. If you do, it's a bug. Bug-report it.

Another option would be a script call to sense avatars using push. If that existed, this script would solve a lot of problems.
CODE

default
{
state_entry()
{
llSenseAction(ACTION_PUSH,AGENT|ACTIVE|PASSIVE,96);
}

on_rez()
{
llResetScript();
}

changed(integer c)
{
if(c & CHANGED_OWNER)
llResetScript();
}

sensor(integer n)
{
integer i;
list done;
for(i= 0; i < n; i++)
{
key id = llGetOwnerKey(llDetectedKey(i));
if(llListFindList(done,[id]) != -1) return; # spam prevention

if(llOverMyLand(id) && !llSameGroup(id))
{
llInstantMessage(id, "No pushing in the playground!");
llTeleportAgentHome(id);
}
done += [id];
}
}
}