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Waypoints on the map

Zak Escher
Builder and Scripter
Join date: 3 Aug 2003
Posts: 181
06-21-2004 08:06
I would like the ability to mark multiple waypoint on the in-game map to plot a course across multiple sims.
I can do it now by looking at the map, marking a point near my location, go to that point, then mark another point, etc. This can get really tedious.
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Zak Escher
Unity Shapes
http://slurl.com/secondlife/Hatteras%20Island/125/46/31
http://unityshapes.blogspot.com/
See what I have for sale at SLExchange
Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
06-21-2004 08:07
Excellent!
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Don't Worry, Be Happy - Meher Baba
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
06-21-2004 20:43
I endorse this idea/feature.
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"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
Jon Morgan
Senior Member
Join date: 28 May 2004
Posts: 174
06-22-2004 19:47
Me too, particularly considering how I had Linden completely remove my access to Mature sims. Now I sometimes have to do some extra maze navigation to get around.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
06-23-2004 04:18
LOL Jon, they can do that? :D
Amazing.
Anyway you can do this with a script, but it would definitely be easier to have it implemented. I dont think it will have much priority in LL's grand scheme of things, but it would be cool if someone came up with a script for this kind of stuff.
Zak Escher
Builder and Scripter
Join date: 3 Aug 2003
Posts: 181
06-23-2004 06:51
I would actually also like to see this feature implemented so that scripts can either read the waypoints, or even create waypoints.
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Zak Escher
Unity Shapes
http://slurl.com/secondlife/Hatteras%20Island/125/46/31
http://unityshapes.blogspot.com/
See what I have for sale at SLExchange