Every now and then I accidentally end up re-texturing an entire build in the same texture. Sometimes this is a linked object over 50 prims. The new texture window is a great addition, but it also makes it too easy to accidentally retexture an entire build in one blow. Hitting the cancel button is ineffective after any texture has been clicked on. For those of us using very graphics; Pen, Mouse & Tablet Set.
This error happens more frequently due to the sensitivity of the graphics tools.
Solution:
A simple "undo or revert" button in the texture window would solve this problem. Same as it now works in the "appearance" window.
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I would like to add that it is frustrating and heartbreaking to be completely done with a build go to change one tiny part of a prim on a structure. Only to find that you have just changed every texture. Depending on the build this can take a few min to correct or a few hours. Depending on how many textures were used in the project and the amount of prims. 10 prims is a small job and 100 prims or more can be a very time consuming job. I find that I tend to just log out and cool off for a few hours or a few days. This problem could easily be resolved with a slight improvement to the texture window.
Thanks for listening
Mar
