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Option to disable autozoom.

Maximus Zander
Registered User
Join date: 30 Apr 2004
Posts: 55
09-17-2004 02:11
One annoying thing when working in small areas with prims around is that whn you try to create a new prim inside, the camera autozoom out or in, left or right.

I want an option to disable that autofunction.

If there allready are one, please tell me howto.
Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
Re: Option to disable autozoom.
09-17-2004 03:22
From: someone
Originally posted by Maximus Zander
I want an option to disable that autofunction.

I sympathize. This is part of the whole "Leave my camera alone!" issue that people have been requesting for years, and which LL completely ignores. Unfortunately, there isn't any such option to disable the draconian camera shifts.

Camera zoom-in on Create is one of a ton of thoroughly irritating camera switches. Others include entry to Edit (this is the only one that can be overcome, but only by using the keyboard instead of the mouse), exit from Edit, sitting down, exit from Mouselook (this is incredibly annoying because it breaks the 1st-3rd person mousewheel zoom continuity, which could have been brilliant and seamless), and a pile of others.

Basically, someone has merrily thrown camera switch statements all over the place in the SL client. It's absolutely maddening. This easily qualifies as a User Interface bug affecting usability.

How come that LL hasn't addressed something that has been annoying thousands of people hundreds of times a day since launch is beyond me. It's not as if people hadn't been asking, desperately. :-(
_____________________
-- General Mousebutton API, proposal for interactive gaming
-- Mouselook camera continuity, basic UI camera improvements
Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
09-27-2004 13:28
Maybe it'll take media pressure to make someone sit up and take notice.

Like, say, a review on a major gaming site under a headline title of "Worst Camera in Online Gaming".
_____________________
-- General Mousebutton API, proposal for interactive gaming
-- Mouselook camera continuity, basic UI camera improvements