08-01-2006 15:33
Fetching textures seems to be quite distributed.

Can we have it so that either

(a) things that I hover over with the mouse pointer are rezzed first, and/or
(b) those things that are close and within the central area of the 3D client view are prioritised?
_____________________
SL: "Alan Jay"
IRL: "Alan Jenney"