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Enger Diller
Registered User
Join date: 5 Mar 2005
Posts: 18
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03-26-2005 20:22
keep the prim sizes the way they are now, but make it where you can stretch an object however big you need to, and then at certain intervals a line is put in to let you know you're using more than one prim in order to take out making a wall for instance and having to aline each piece by piece
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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03-26-2005 21:32
Unfortunately, due to the way prims are designed, this can't be done easily enough to warrant it. However, I do want vertex editing very, very, very badly. Even if that's going to be an overhaul in and of itself. 
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