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Preference option to turn off day/night

Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
01-12-2005 09:20
I want a button in prefernces that turns off the day/night cycle and keeps it daytime. I know about the debug "Force Sunset" but dang it, I want the cycle turned off completely. Because Local Lighting only seems to work in DOD supercomputers you can't turn on a light to be able to see. It drives me and everyone I know nuts. Please please fix this.
Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
01-12-2005 09:24
I find myself doing an ALT-N (force sunset) as soon as I come in game, it will stay day usually until I relog..as night hides too much, hard to see, etc...even in a club, I perfer it day.

Can't see a lock day option, but hitting alt-N when you need more day light is pretty easy.. :)
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
01-12-2005 16:56
It's not often I deign to soil myself with the use of sun-altering debug commands, but I needed to to get this example out fast...

There's a preferences option you can use to make night time nice and bright.







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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
01-14-2005 10:30
I have turned mine up like that and it does as advertised (discovered this long ago) but it isn't daylight. I spend a lot of my SL time working on skins and I need good, bright daylight to do this. You force sunset and yes it does work for a while, then either dusk or dawn starts and you start getting the orange light.

Why must I have to keep hitting the alt-N button? A simple preference option to maintain bright daylight. It would be different if day/night cycles weren't so fast.
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
01-14-2005 11:06
From: Kathmandu Gilman
I have turned mine up like that and it does as advertised (discovered this long ago) but it isn't daylight. I spend a lot of my SL time working on skins and I need good, bright daylight to do this. You force sunset and yes it does work for a while, then either dusk or dawn starts and you start getting the orange light.

Why must I have to keep hitting the alt-N button? A simple preference option to maintain bright daylight. It would be different if day/night cycles weren't so fast.


Alternate solution:

Enter mouselook. Look straight up. Hit Alt-M. Without moving, hit Alt-M again.

The sun should now be 'pinned' at high-noon, and shouldn't move.

That said... What do you mean, "fast" day-night cycles? Day is three hours long!
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
01-14-2005 12:25
From: Moleculor Satyr
Alternate solution:

Enter mouselook. Look straight up. Hit Alt-M. Without moving, hit Alt-M again.

The sun should now be 'pinned' at high-noon, and shouldn't move.

That said... What do you mean, "fast" day-night cycles? Day is three hours long!



I could never get that to work...

Yeah, its fast , day is 3 hours long but for a significant portions of that are dusk and dawn so in effect you may have an hour.. maybe less. If you spend 6 hours inworld you are subjected to 2 cycles and maybe 2 hours of bright daylight and 6 periods of reduced lighting.
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
01-14-2005 15:28
From: Kathmandu Gilman
I could never get that to work...


Sorry, I spoke incorrectly. You DO have to nudge your mouse after hitting the Alt-M the first time. Just a tiny bump will do. Basically, the sun will be pinned inside where ever your crosshairs are (so yes, you could have the sun rising in the south).
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
01-14-2005 17:46
Sometimes instead of messing with all that I'll just hollow out a cube, make it white or off-white or maybe a little biege, and of material light, make sure ambient light is enabled in prefs, and just work in the cube, or with a couple of light panels here and there. Sort of a quick and dirty completely ambient lit work area.
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
01-16-2005 09:43
Heh, yeah. The ambient cube. Sure, it works but lessee you have to enable locallighting(restart SL since my machine runs like molassas with it on) then build a cube then light it... just so I can see? Although a great workaround, wouldn't a simple option button be lots easier?

Heh, now I know why I could never get it to work... works now thanks. Anyway to make a script that can do that and put into a prim so I can turn on the lights? (cluelees non-scripter)