llReturnObject(key id)
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Wolf Rocco
Registered User
Join date: 31 Dec 2004
Posts: 38
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03-31-2005 02:55
Simply put it will return an object with some id to an avatars inventory
I don't imagine this would be too hard since there is a built in menu function for this
Why?:
For land owners and especially private islands with multiple items like clubs, vendors, sandboxes, etc. who do not wish to use automatic return may like feature to hand power to people as hired hands to maintain a sandbox or something.
Idea's people. Reading the lsl wikki i've found it basically can't be script... yet
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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03-31-2005 07:23
I really, really, REALLY need this  I've been fantasizing about delegate-able land tools for months now. I really hope this one comes to be a reality! Great idea!
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-31-2005 09:17
There are some very very critical functions which are missing, and this is definitely one of them.
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Timeless Prototype
Humble
Join date: 14 Aug 2004
Posts: 216
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03-31-2005 13:01
I think this needs to be expanded a little. Consider these scenarios:
1. Your own sandbox, you wish to use a script to remove and/or return any items not part of the sandbox scenery.
2. A mall, you wish to use a script to remove and/or return items whose owner is not on your list.
Considerations:
1. A No Copy item must be returned instead of deleted.
2. What if someone is flying over your parcel on their way somewhere quite innocently and you delete their plane? You think people are upset about the extreme eject security scripts? Wait and see if they enjoy this, lol.
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Lance Hedges
Brian Peppers!!
Join date: 23 May 2004
Posts: 151
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03-31-2005 14:02
Thsi would be good for those renting machince thingys, make it the siz of the renting station, and when their rent isnt paide all the objects inside the renting box get returned =D
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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03-31-2005 14:03
From: Timeless Prototype Considerations:
1. A No Copy item must be returned instead of deleted.
2. What if someone is flying over your parcel on their way somewhere quite innocently and you delete their plane? You think people are upset about the extreme eject security scripts? Wait and see if they enjoy this, lol. llReturnObject is kinda the consideration. I didn't read anything referring to deleting the object. This has been discussed and asked for a few times. I think it would benefit many people, and the fact it's wanted is an understatement.
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Timeless Prototype
Humble
Join date: 14 Aug 2004
Posts: 216
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03-31-2005 14:07
From: Jeffrey Gomez llReturnObject is kinda the consideration. I didn't read anything referring to deleting the object.
This has been discussed and asked for a few times. I think it would benefit many people, and the fact it's wanted is an understatement. Thanks for the enlightenment. (I wasn't aware of previous posts till now) How would we stop people misusing this for security systems/abusive scripts that would essentially ground the whole of Second Life vehicles?
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Kali Dougall
Purple and Spikey
Join date: 5 Feb 2005
Posts: 98
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03-31-2005 14:15
I like the idea. More control over the objects on your land is always a plus. From: Timeless Prototype How would we stop people misusing this for security systems/abusive scripts that would essentially ground the whole of Second Life vehicles? Seems like less of a problem than, say, llTeleportAgentHome(). The Lindens would probably deal with abuse of llReturnObject() the same way they deal with any overzealous security script.
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Timeless Prototype
Humble
Join date: 14 Aug 2004
Posts: 216
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03-31-2005 14:30
From: Kali Dougall I like the idea. More control over the objects on your land is always a plus.
Seems like less of a problem than, say, llTeleportAgentHome(). The Lindens would probably deal with abuse of llReturnObject() the same way they deal with any overzealous security script. That would probably change my perspective. Frankly, I would love my own personal public sandbox. 
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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03-31-2005 14:34
From: Timeless Prototype How would we stop people misusing this for security systems/abusive scripts that would essentially ground the whole of Second Life vehicles? A hardware backed "Objects will be returned in One Minute" just like the sandbox dialog, I say. If the code there could be moved to an LSL feature, and for that matter have timers/warnings added to llEjectFromLand, life would be good.
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Timeless Prototype
Humble
Join date: 14 Aug 2004
Posts: 216
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03-31-2005 14:44
From: Jeffrey Gomez A hardware backed "Objects will be returned in One Minute" just like the sandbox dialog, I say. That would rule! *]] Endorsed [[* So would that simply be a parcel checkbox and a timer then? eg. [X] Operate as Sandbox - auto delete every [___600] minutes [X] Do not auto delete parcel Owner or parcel Group objects. No need for scripts. No need to whine and complain to the Lindens every 5 minutes either.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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03-31-2005 15:06
I do not think this function should be able to return items that people are sitting on. This wouldn't be a problem for security systems as they can unseat the passangers first.
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Wolf Rocco
Registered User
Join date: 31 Dec 2004
Posts: 38
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03-31-2005 16:12
From: Strife Onizuka I do not think this function should be able to return items that people are sitting on. This wouldn't be a problem for security systems as they can unseat the passangers first. Thanks for the replies guys. And yes it should not be able to unseat people as that could pose griefing. Perhaps a simple solution to the griefing hazard of this function 1) instead of a single object how about a list so multiple objects can be returned at once 2) have a delay of say 1-2mins with a warning message to the user their objects will be returned 3) no un sitting of avatars (i think the current return objects already does this?)
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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03-31-2005 18:16
If I manually return all user objects on my parcel today, it has no effect on "attached" prims. Because someone riding in a vehicle is technically "attached" to it (or so I understand) - having a llReturnObject function should have no negative effects on vehicles *in use*. However, if someone parks their vehicle in my sandbox, and logs off - hell yes I want to return it  Travis
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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04-01-2005 10:57
llReturnObject( key ) llReturnAvatarsObjects( key ) integer llCountAvatarsObjects( key ) list llListAvatarsWithObjects()
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Kali Dougall
Purple and Spikey
Join date: 5 Feb 2005
Posts: 98
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04-01-2005 15:42
From: Tiger Crossing llReturnObject( key ) llReturnAvatarsObjects( key ) integer llCountAvatarsObjects( key ) list llListAvatarsWithObjects() I would have their children. Seriously, I'm completely unable to fathom why it's so difficult to find out what's going on on your own land. The list-by-owners aspect of 1.6 is nice, but you STILL have to fly around everywhere with a scanner if you want to know what the foreign objects actually are and what they might be doing. You should be able to get a full audit of objects on your land: name, owner, position, scripted or not, active/passive. Similarly, you should be able to get a full audit of objects that you own, at least within the sim you currently occupy. This seems like a no-brainer feature that we should've seen in 1.0. I find it incredible that we still lack this.
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Wolf Rocco
Registered User
Join date: 31 Dec 2004
Posts: 38
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04-02-2005 04:30
Origionally i was intending this function to be used to delegate land duties to other players via a scripted object, or a security ball what have you. I totally agree we should be able to select and like return our own objects on the sim 
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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03-05-2006 22:48
*bump*
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