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"Nudge object" with arrow keys in Edit Mode

Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
03-20-2006 14:40
I would like to see the ability to use the arrow keys and the Pg Up and Pg Dn keys to 'nudge' selected objects while editing. Using the mouse on the axis arrows or rotation rings isn't precise enough.

Using the edit value fields to enter a small incremental scaling factor or rotation on several selected but not linked items does NOT get the same effect as dragging them does. The edit fields only affect one item, so it only moves, rotates or scales the first item that was clicked on, and leaves the others unchanged!

This would be similar to the way you can nudge a selected object or group of objects around by a few pixels in Photoship. It should work for the position, rotation and strech options, moving the item a small amount for each tap of the key.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Musuko Massiel
Registered User
Join date: 4 Nov 2005
Posts: 435
03-20-2006 16:03
In the edit menu you can type co-ordinates in directly. No need to "nudge" to get objects to the precise position you need.

Musuko.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
03-20-2006 17:34
Ahem. He mentioned what happens when you do that.
From: Ceera Murakami
Using the edit value fields to enter a small incremental scaling factor or rotation on several selected but not linked items does NOT get the same effect as dragging them does. The edit fields only affect one item, so it only moves, rotates or scales the first item that was clicked on, and leaves the others unchanged!
Elde Eponym
Registered User
Join date: 14 Feb 2006
Posts: 159
03-20-2006 18:10
From: Musuko Massiel

In the edit menu you can type co-ordinates in directly. No need to "nudge" to get objects to the precise position you need.

Reading comprehension is your friend.

The OP makes an important point that you missed:

From: Ceera Murakami
Using the edit value fields to enter a small incremental scaling factor or rotation on several selected but not linked items does NOT get the same effect as dragging them does. The edit fields only affect one item, so it only moves, rotates or scales the first item that was clicked on, and leaves the others unchanged!
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
03-20-2006 20:32
Every once in a while i think I'm in Photoshop and I try to nudge something... it would be cool if it worked!
Gigs Taggart
The Invisible Hand
Join date: 12 Feb 2006
Posts: 406
Misdirected maybe?
03-20-2006 21:01
Seems like it would be easier to fix the numeric entry to work on an entire selection instead of one prim, the fact that it doesn't work as expected seems more like a bug, whereas this seems more like a feature.

I think that would be an easier sell, since it's just asking for a bug to be fixed rather than a new feature be added.
Musuko Massiel
Registered User
Join date: 4 Nov 2005
Posts: 435
03-21-2006 04:51
"The edit fields only affect one item, so it only moves, rotates or scales the first item that was clicked on, and leaves the others unchanged!"

Christ almightly, how lazy can you get?

1: select all the items.
2: link them together.
3: make your position change.
4: unlink them.
5: have a cup of tea.
6: give Musuko some money.


Musuko.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
03-21-2006 07:37
From: Musuko Massiel
"The edit fields only affect one item, so it only moves, rotates or scales the first item that was clicked on, and leaves the others unchanged!"

Christ almightly, how lazy can you get?

1: select all the items.
2: link them together.
3: make your position change.
4: unlink them.
5: have a cup of tea.
6: give Musuko some money.


Musuko.


Won't work if you're doing a complex build, honey.

Try that with a 400-prim 3-story structure, where each floor is a seperate linkset (or two, or three...), each of the furnishings (beds, tables, curtains) are seperate linksets, and the scripted doors are all seperate items. It's impossible.

1: Too many prims to link into a single linkset.
2: Too much distance between prims for a single linkset.
3: Even if it worked, linking it all together destroys the existing linkset integrity, so now the leg of my bench is a part of the building, and not part of a movable bench object, and all my scripted doors start to fail because they are cross-talking with each other...

If we had heirarchical linksets, and could link linksets into combinations that exceed current linkset distance and prim count restrictions, you might be right. But that doesn't exist. (And is a seperate feature request).

I agree that the dialog text entry should be fixed, as well. But nudging and visually seeing the result is more much intuitive.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-21-2006 08:15
From: Musuko Massiel
Christ almightly, how lazy can you get?
Let's see... before anyone does this, let's look at what's really going to happen...

From: someone
1: select all the items.
2: link them together. [Doesn't work if you don't have mod rights on all of them, or if some are group owned and some not]
3: make your position change.
4: unlink them.
4b: Spend the next 15 minutes relinking them all properly and making sure the root prims are correct
5: have a beer, you need it by now.
6: give Musuko some [censored].
Musuko Massiel
Registered User
Join date: 4 Nov 2005
Posts: 435
03-21-2006 18:09
"6: give Musuko some [censored]."

Woo! I vote for this course of action.

Well, seems to me that all we need is what was mentioned ealier: the ability to select a bunch of objects, up and down adjust the co-ordinates in the edit menu and have it apply to them all.

But really, it's a minor inconvenience. You can get around it by lining up some reference prims (each bit of the building has a root prim lined up along one co-ordinate line).

Musuko.