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Flexiprims (not about linking)

Blargen Goff
Registered User
Join date: 17 Jan 2006
Posts: 6
05-26-2006 23:48
What I would really like is an extra tickbox or menu or something to force a flexiprim to use the local or avatar axis for all the manipulations. You could then make flexiprim attachments with a force to prevent them from floating through your body in an unrealistic way. At the moment the forces are drawn from the world axes and really, what help is that when they could be so useful for attachments? It doesn't seem to me like it would be a hard feature to add, but then I don't really know much about how flexiprims work.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
05-27-2006 01:57
Agreed, this was brought up during the preview but I dunno what happened to it. Having to have your script calculate it all the time is nasty, and either really jittery or extremely wasteful (okay it's wasteful even with a sensible delay, but more so with short delays).
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Leena Khan
Lasting Impressionist
Join date: 21 Apr 2004
Posts: 200
05-27-2006 08:13
Linden labs said they would be improving on flexiprims in the future, so keep suggesting improvements, maybe you'll see it in a later version.
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Blargen Goff
Registered User
Join date: 17 Jan 2006
Posts: 6
05-27-2006 20:56
We can only hope :)