invisible avatars
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Barney Boomslang
Steam & Magic Alchemist
Join date: 27 Feb 2006
Posts: 20
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07-18-2006 02:38
One really simple (UI-wise) feature: a checkbox that disables the rendering of your avatar itself. This would allow us prim-avatar-builders to get rid of the avatar rendering without falling back to pesky invisiprims with their big load of problems (clashes with shiny, clashes with textures with alpha parts, etc.).
bye, Barney
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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07-18-2006 02:44
if you search the forums for the other 99 times it's been suggested, you'll see the many, many counter arguments against this.
FWIW, tho, I'd agree. But nothing much to do with building. More cuz the other counter arguments gave me evol ideas.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-18-2006 16:48
Instead of a checkbox to disable the display of the avatar, an alpha layer on the avatar so you can limit it limb by limb.
Oh, and get rid of the "low end" size limits. They were supposedly there to keep people from playing children, and that has clearly not worked.
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Lost Thereian
Bleh.
Join date: 27 May 2004
Posts: 271
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07-18-2006 21:58
Hmm well, I think this would be a very useful feature. The name tag should remain above the avatars' head, therefore people who want to abuse this feature (stalk, sneak around, etc) would be unable to. This could also reduce lag if the popularity of prim based avatars rises after the feature is added... (except of course if the prim avatar is 4k prims...)
Also, I agree, the size limit for our avatars needs to be extended ..except so we can be both taller and shorter than what we are allowed to now.
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Barney Boomslang
Steam & Magic Alchemist
Join date: 27 Feb 2006
Posts: 20
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07-19-2006 07:17
From: Argent Stonecutter Instead of a checkbox to disable the display of the avatar, an alpha layer on the avatar so you can limit it limb by limb. Well, sure, that would be nicer even - but I would be perfectly happy with the simpler solution. From: Argent Stonecutter Oh, and get rid of the "low end" size limits. They were supposedly there to keep people from playing children, and that has clearly not worked. Yep, that would be nice. Tiny avatars with real joints and not just stumpy arms and legs would be much more fun. And actually if I would just be able to make my hands smaller than they are currently able to be done, I could do some prim-based avatars much better than they now have to be (because prim-based avatars without invisiprims need to be "oversized"  .
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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07-19-2006 10:53
Being able to scale up the avatar beyond the current limits would be nice too. I know a whole group of macro furries who'd like to bend their arms and legs. Not to mention the giant mecha, dragons, and just plain giants who'd like to walk about normally.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-19-2006 17:29
From: Feynt Mistral Being able to scale up the avatar beyond the current limits would be nice too. I know a whole group of macro furries who'd like to bend their arms and legs. Not to mention the giant mecha, dragons, and just plain giants who'd like to walk about normally. It'd be nice to have solid arms for my steam golem, rather than fake ones made of particles, yes...
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Paradigm Brodsky
Hmmm, How do I set this?
Join date: 28 Apr 2004
Posts: 206
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07-20-2006 21:00
I am so for the enabling of alpha on skin textures. Please please please!
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I'll do anything for love, most things for money, and some things for a smile.
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