Allow larger Prims!
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Cobalt Neutra
As seen on radio
Join date: 13 Sep 2004
Posts: 48
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10-13-2004 13:43
Ok, I can undersand the use for keeping primitive objects from being enlarged until they fill the entire map, or shrunk down to a point of singularity - but limiting the size of objects to 10m is just a bad idea. I's also really annoying.
For example, my ENTIRE house could conceivably be built out of six objects - if I could make them large enough. Five cyllinders, one sphere. That's all I need - or rather, that's all I *would* need, except for these size limitations. So now I'm using a couple HUNDRED objects, and creating unessecary server load, just to get the cyllindrical shape I want.
That's not right. I shouldn't have to do that.
This needs correcting. The next software update needs to allow for objects to be scaled up to at least 30m.
-c*
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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10-13-2004 15:44
Hah.
This has been requested by newbies since the beginning of time. It's not ever going to happen (unless MAYBE they get Havok2 in, and even then it's doubtful).
It's a physics thing, and/or it's a other sims seeing objects thing, not a "cover the whole world" thing.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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10-13-2004 16:21
The reason there's a 10 meter limit is due to there being a 5 meter "overlap" between Sims. Something along the lines of if you had a 20 meter object sticking into two sims, it wouldn't register in time for physics to kick in, or something like that.
LF
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
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10-13-2004 19:02
From: Lordfly Digeridoo The reason there's a 10 meter limit is due to there being a 5 meter "overlap" between Sims. Something along the lines of if you had a 20 meter object sticking into two sims, it wouldn't register in time for physics to kick in, or something like that. Where did you read that, Lordfly? It doesn't make any sense to me as it stands (not enough info) so I'd like to read more about it.
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Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
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10-13-2004 19:18
From: Lordfly Digeridoo The reason there's a 10 meter limit is due to there being a 5 meter "overlap" between Sims. Something along the lines of if you had a 20 meter object sticking into two sims, it wouldn't register in time for physics to kick in, or something like that.
LF So, maybe LL should "overlap" the sims in another fashon. I do believe the gains in performance due to less prims as a result of them being bigger is significant enough to invest some time and resources to it.
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Sinclair Valen
The One who Was
Join date: 1 May 2003
Posts: 360
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10-13-2004 19:22
One of these days we'll get an official Linden response to these requests. Anybody seen one?
Lots of folks who AREN'T newbies would still like a straight answer as to why this arbitrary restriction is (still) in place.
Who's to say that whatever restriction that originally caused the 10 meter restriction is still a valid problem nowadays?
If it's merely a problem with physics, or boundary overlap, then four lines of code preventing larger objects from being a) made physical or b) created or moved within the overlap distance of a sim edge would seem to avoid the problem.
I know that's oversimplifying - but it seems the return (reduced prim usage) for such a workaround would be worth the modest effort. I know I'd take even restricted use of larger prims as architectural manna.
However, knowing how software projects usually go, more likely the Lindens' time and effort is being applied to those shiny new features and bug fixes deemed more "important".
Sometimes, though, a little refinement of the base product can go a long way in pleasing your user base.
=SV
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
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10-13-2004 20:05
From: Sinclair Valen One of these days we'll get an official Linden response to these requests. Anybody seen one?
Lots of folks who AREN'T newbies would still like a straight answer as to why this arbitrary restriction is (still) in place.
Who's to say that whatever restriction that originally caused the 10 meter restriction is still a valid problem nowadays? Possibly the biggest problem with the Feature Suggestions forum is that it gets so much traffic that there's just no way in which the Lindens can absorb (let alone think constructively about) more than a fraction of it. And people being people, one can guess what the result of that is --- pretty much ignoring the whole thing. Which is pretty sad, since if one listens to Philip and Co, it certainly sounds as if they have their heart in the right place and want to act on customer feedback. It's clearly not working though. People post summary threads highlighting the most popular requests occasionally. Maybe it's time for another.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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10-13-2004 20:09
From: Sinclair Valen One of these days we'll get an official Linden response to these requests. Anybody seen one?
Lots of folks who AREN'T newbies would still like a straight answer as to why this arbitrary restriction is (still) in place.
Who's to say that whatever restriction that originally caused the 10 meter restriction is still a valid problem nowadays?
If it's merely a problem with physics, or boundary overlap, then four lines of code preventing larger objects from being a) made physical or b) created or moved within the overlap distance of a sim edge would seem to avoid the problem.
I know that's oversimplifying - but it seems the return (reduced prim usage) for such a workaround would be worth the modest effort. I know I'd take even restricted use of larger prims as architectural manna.
However, knowing how software projects usually go, more likely the Lindens' time and effort is being applied to those shiny new features and bug fixes deemed more "important".
Sometimes, though, a little refinement of the base product can go a long way in pleasing your user base.
=SV The lindens HAVE commented on it... on several occasions. They outline exactly why you can't have prims bigger than 10 meters at this point in time. I think it was Andrew Linden. I'll try searching for it, no promises though.
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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10-13-2004 22:34
Something to do when half on in one sim and other in an other... not gonna happen, they limited it to 10 in beta.. it's never gonna go higher!
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
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10-14-2004 04:40
From: Nexus Nash Something to do when half on in one sim and other in an other... not gonna happen, they limited it to 10 in beta.. it's never gonna go higher! What you mean is, it won't happen until they are forced to make it happen.  In due course SL will have competition, and at that point the "impossible" will magically become possible, or else they'll cease to be in business. So, if one accepts that pointless restrictions will evaporate when it's make or break time, one might as well start the process earlier rather than later by applying customer pressure now. It's for their own good anyway. 
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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10-14-2004 08:36
What i'm trying to say is about 2 years ago they tried this and it failed.. so they capped it @ 10! I myself would LOVE to see bigger prims.. but i'm not holding my breath!
I don't think Havok 2 will have any impact on this. But Only Andrew Linden can probably respond to that!
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Sinclair Valen
The One who Was
Join date: 1 May 2003
Posts: 360
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10-14-2004 20:01
From: Lordfly Digeridoo The lindens HAVE commented on it... on several occasions. They outline exactly why you can't have prims bigger than 10 meters at this point in time. I think it was Andrew Linden. I'll try searching for it, no promises though. LF: I'd be most grateful if you could find the appropriate info... though I must confess to a certain skepticism... I've previously read similar responses in other threads regarding the Lindens' comment on this issue, yet never have I seen any "official" response anywhere. GOOGLE "10 meter" +prim site:forums.secondlife.com anybody?... =SV
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