Use map textures when above 400m
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grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
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09-07-2006 20:16
Have an option that draws the map textures at “average sim ground height” when you are over 400m
1) Each sim would use two tris and one texture. 2) I realize these textures would not be subject to draw distance. 3) There would also be gaps where sims change height, however these would not be very noticeable.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-08-2006 05:32
Make it "over 768m" or "when the highest ground is outside draw distance". I fly around with draw distance at 512 quite a bit, to get an overview of the land including current builds, and there's places on the map where ground height is over 300m...
With that change this is a great idea. It would be like flying over the world map.
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Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
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09-08-2006 07:04
So I can finally be the first the fly around the world without rest! 
_____________________
Nargus Asturias, aka, StreamWarrior Blue Eastern Water Dragon Brown-skinned Utahraptor from an Old Time
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Fox Absolute
Registered User
Join date: 30 May 2005
Posts: 75
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09-08-2006 13:00
The only problem I see with this is how slow map textures are to change, and they would be particularly lo-res anyway. Wouldn't clouds get in the way too?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-08-2006 13:39
At 3/4 of a kilometer up? It'd just be a hint of where you are... but a really cool one.
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Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
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Map Textures?
09-08-2006 13:58
Perhaps they could pull them from the same database they populate the Web Map from?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-08-2006 18:00
From: Llauren Mandelbrot Perhaps they could pull them from the same database they populate the Web Map from? There's three different "world maps", the one in-game, the one on secondlife.com, and the one on slurl.com. I think they all start out as the same database, but the slurl one (at least) seems to be quite out of date even by comparison with the in-game map. I would hope that whatever database they pulled something like this from would be the most up-to-date one.
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Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
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Global Issues?
09-08-2006 18:32
From: Argent Stonecutter There's three different "world maps", the one in-game, the one on secondlife.com, and the one on slurl.com.  Argent? I said "Web Map", not "World Map".  Actually, however, I was thinking of the one that used to be on the main welcome page. Does this one and the SLURL map agree or disagree with one-another? From: Argent Stonecutter I think they all start out as the same database, but the slurl one (at least) seems to be quite out of date even by comparison with the in-game map.  Eek! Actually, regarding the freshness of the maps, I`m not at all surprised, from Linden comments I`ve read in the past. From: Argent Stonecutter I would hope that whatever database they pulled something like this from would be the most up-to-date one. So would I! No disagreement there!
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-09-2006 10:03
From: Llauren Mandelbrot  Argent? I said "Web Map", not "World Map". I know. They're all derives from the same maps, so it's a distinction without a difference, except for the age of the map...
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