I was going to make a proposal to limit the number of scripts, but I already found it:
No one enjoys limitations, though they inspire creativity. We are limited in the number of prims we may place on a parcel of land, let's also limit the number of scripts as well. This could benefit those residents in mainland sims from being at the mercy of their neighbors possibly high active script loads on server resources. The system currently now allows a person owning 512m2 of land in a sim to deluge that same sim with a virtually unlimited number of active scripts, which could hamper the other residents of the same sim. Let's base the number of scripts allowed on land in a similar fashion to prim use, for the better balance of sim resources.
Lag has personally affected me because my sim now has over 2,500 active scripts. Over 2,500 running scripts and a total of 3 people are in the sim!
I like to script things inside my home, but I'm having more and more trouble because everything is running slow.Most of the sim's scripts are dormant, but thanks to Lex Neva we know dormant scripts cause lag.
In addition to the script limit proposal, it would be nice to do a script count on each parcel of land. So if someone had 500 active scripts on a 512 land parcel, neighbors would know who's the idiot causing lag.
As for the official rules, let's say I own 1/64th of the sim... maybe I could have 1/64th of 2500 scripts. That means I could have 39 active scripts on my land. I don't think attachments should count. The problem in my sim is people are running scripts but NOT USING them, attachment scripts are atleast being used. The sim could check every 30 minutes or to see if I have exceeded the limit of scripts on my land, and when I cross the limit IM me "Some active scripts will be turned off if the active script count is not reduced on your land in the next 5 minutes."
Every script should also have the ability to be assigned a priority from 1 to 10 by the owner of the land. Priorities are needed because people will want their vendors to stay active no matter what. Also if some guy in an airplane with a 100 scripts flies over my land, I don't want the scripts on my land to turn off... I want his scripts that don't have high priority on my land to turn off (he would have to hover 5 minutes before that would happen).
Now I'm just throwing out ideas, but something has to be done to limit the insane number of scripts in each sim... even if it's not a script-priority based system.
Please vote 'Yes' on the basic script limit proposal. It will help the Lindens take serious action to stop sim-lag.
