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My simple wish list

wizzie Baldwin
Registered User
Join date: 23 May 2004
Posts: 52
08-18-2004 21:11
Hi everyone,

For me the SL experience has been great. There are a few things I'd like to see changed.

1) The ability to choose which folder an incoming inventory item is placed. It seems I always have to hunt for it so I can place it where I wanted to put it in the first place.

2) The ability to retrive any object I own from any place in world when I choose to. The system knows my inventory. The sysetm knows where it is. The system should be able to tell me what inventory items I have that are NOT currently in my inventory and allow me to "call" it back at that time.

3) Primitives where you can pick the number of sides like Pentagons, Hexagons, Octagons etc.

4) This may be impossible becuase of the the way the 3D engine is built:
Before SL I used to go play in THERE. THERE allowed you to build stuff, using the popular gmax program, off line. As an example to build a circular ramp using gmax you simply started with a primitive box shape making it thin and tall. From there you twist it say 720 or more degrees. Then you can simply "strech" it, with a modifier, into the desired ramp size you want. I watched someone build a ramp in SL the other day. It was painful how many steps and prims were involved in that. The bonus using an off world program like gmax is that u can develop off line with no lag to worry about and you can get greater precision and more complex modles. I'm assuming that it would be easier on the prims too. An octagon with one prim wuold be nice.

5) Even if using a program like gmax was impossible because of the compatibility issues I'd like to have an off line version of SL where I could create objects and test scripts in a barren small area local to my machine. I don't need trees, or shrubs, or terrain, or anything fancy. Just a local runtime version that was maybe the size of two small properties to build stuff that I could upload later. I don't get a lot of on world time. So it would be nice to be able to do stuff when I couln't connect.

6) a local inventory managment system. It won't allow you to ADD or CREATE NEW, but you can rearrange and delete items. If you make changes then the sysetm simply recognizes that it has to upload reather than download your new inventory. It would then just replace your old inventory with the new one you modified.

For me, being new to SL, I don't have hundreds of request just these simple ones.

Have a great day :)
Kensuke Leviathan
Wandering fox
Join date: 11 Dec 2002
Posts: 127
08-19-2004 00:06
Hello :P these kinds of posts happen a lot so I'm used to people never reading the back post of feature suggestion.
1. This would be a nice feature and may happen at some point, should be easy isn't there yet.
2. No it doesn't know where everything is in world that belongs to you, object you drop off you are moved from the asset server to the simulator server you drop them, it would take a lot more cpu cycles to keep checking every minute for every object someone owned, it only knows where it goes if it gets returned or deleted.
3. Possibly in the future more prims will be added, but not new sides I'm guessing, it would make very odd morph targets.
4.No :P this will never happen with the current SL set up, the prims we use right now are verrrry simple bits of data, very tiny, Gmax models like 3d studio models are big ass data slices of death, that you can't program havok properties for.
5.agian suggested a lot, looks doubtful, thats a limited release of their server technology something LL doesn't seem willing to do just yet, that could lead to secondarly SL grids(simliar things have happend with most major MMORPGS)
6....why?
hope that answers some of your questions, there have been quite a few threads about most of these in the fourm here that might help as well.
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
08-19-2004 01:16
From: someone
3) Primitives where you can pick the number of sides like Pentagons, Hexagons, Octagons etc.


The overhead in math this would require would be insane to expect to run. It's basically a redesign to the graphics engine. Let's take just one of your suggestions, "pentagon". Which side or sides would be a pentagon? Would it be a prism? a 12-sided regular object? Would shapes have different sides chosen? Up to how many sides?

Also, understand primitives are called primitives for a reason; graphics cards' APIs (layman's term - graphics engine on the card) are specially taylored to draw specific primitives easier (especially triangles). So Linden Lab would not only be be dealing with a whole bunch of complicated math, slow down the processing of prims, but also would likely have to break everything by hand into triangles just to represent them.

Knowing these, it's just much easier to make whatever shapes you need yourself.

Hope that's sufficient feedback :)

-Hiro Pendragon