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Larger Prim Sizes

Jericho Powers
Hero Without A Cause
Join date: 31 Dec 1969
Posts: 166
08-12-2003 07:50
I have some things that I would like to build, rather large things. Flat surfaces aren't much of a problem I can just use a bunch, but when I want to make fancy things with parts of tori or large bowl shaped sturctures its tough to get it right. I was going to use alot of curved surfaces on a new but noticed that I couldn't get them right because the make prim size is too small. Increasing the max prim size to 20 or more could really help. Perhaps we could re-evalute the 10m max size limitation. What was the original reasons for the limit? Anyone remember? Other than filling a sim with a single prim that is.
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Grim Lupis
Dark Wolf
Join date: 11 Jul 2003
Posts: 762
08-12-2003 08:05
I imagine it's an attempt to use cost to regulate building.

For instance, a 100x100 "slab" costs L$1000 just to rez. Not sure what it would be in taxes.

Allowing larger prims would, I think, result in a large number of over-sized builds that serve no purpose other than to clutter the landscape, because they'd be relatively cheap.
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Grim

"God only made a few perfect heads, the rest of them he put hair on." -- Unknown
Damiana Domino
Pyromaniac Lovebunny
Join date: 12 Jun 2003
Posts: 222
08-12-2003 08:24
how about making fractions of a primitive able to stretch to 10x10x10? like right now half a sphere can only be 10x10x5 max. and a quarter sphere can only be 10x5x5 i think. it would be really nice if you cut and dimple the heck out of something to be able to take that little piece and make it 10x10x10 but then when you uncut or undimple it forces it smaller to keep it inside that limit. just a thought...
Jericho Powers
Hero Without A Cause
Join date: 31 Dec 1969
Posts: 166
08-12-2003 09:03
Yeah, Damiana is right, cus as far as my needs go just being able to use chuncks of spheres and tori that can be scaled to 10x10x10. Maybe add prims that are 1/8 spheres and 1/8 tori.
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Gibson, thereabouts.
Grim Lupis
Dark Wolf
Join date: 11 Jul 2003
Posts: 762
08-12-2003 09:53
From: someone
Originally posted by Jericho Powers
Yeah, Damiana is right, cus as far as my needs go just being able to use chuncks of spheres and tori that can be scaled to 10x10x10. Maybe add prims that are 1/8 spheres and 1/8 tori.


You can't really do that. The Lindens don't really define what a prim is, the graphics language does.

If you'll notice, a half-sphere isn't really a half-sphere. It's a sphere that is automatically created with the end-cut set to 0.50. This is why it's max size is actually 10x10x5 (it would be 10x10x10 if you were drawing the whole sphere.)
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Grim

"God only made a few perfect heads, the rest of them he put hair on." -- Unknown
Damiana Domino
Pyromaniac Lovebunny
Join date: 12 Jun 2003
Posts: 222
08-14-2003 15:17
yeah Grim's right that's true. it just um...you know...shouldn't be true anymore. :)
Nicole Miller
Pixel Pervert
Join date: 10 Jan 2003
Posts: 185
08-14-2003 15:33
Then you will complain that the framerate sucks :P
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
08-14-2003 15:55
I like this idea, perhaps as a tradeoff. LL can lower the prim count slightly.
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Nyna Slate
Dragon Moon
Join date: 22 Apr 2003
Posts: 267
08-15-2003 05:25
Only becuase this thread is on prims. I don't mean to shit the topic but..... I would like to see a new shape prim. It being in the shape of a tear drop. There have been many times I thougt a point top and a round bottom would work. You need 2 shapes to ge that effect. With the the edition of this shape there we could cut the prim count.
Bonecrusher Slate
Registered User
Join date: 1 May 2003
Posts: 337
08-15-2003 07:29
And I want a prim in the shape of a Ballpark. With that prim, the taxes and prim count from Fanway would drop drastically!
j/k

:D

-Bone
David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
08-15-2003 13:51
More prim shapes WOULD be nice! With a teardrop shape you could do just about anything, from vases and coffeepot shapes to architectural and furniture elements.
From: someone
Originally posted by Nyna Slate
Only becuase this thread is on prims. I don't mean to shit the topic but..... I would like to see a new shape prim. It being in the shape of a tear drop. There have been many times I thougt a point top and a round bottom would work. You need 2 shapes to ge that effect. With the the edition of this shape there we could cut the prim count.
Damiana Domino
Pyromaniac Lovebunny
Join date: 12 Jun 2003
Posts: 222
08-15-2003 13:54
couldn't you just get a teardrop from a cone and half a sphere? i mean yeah double the shapes but you can have your teardrop right now. :)
Lance LeFay
is a Thug
Join date: 1 May 2003
Posts: 1,488
Two things
08-15-2003 17:11
Thing is about the tear drop, lI think LL isnt making more prims because 1: We can already make ANYTHING and 2: A teardrop shape would make it a little harder to render the prim without increasing the price of it, throwing off the whole resource allocation thing. Then again, we DO have spheres >_>.
Grim Lupis
Dark Wolf
Join date: 11 Jul 2003
Posts: 762
Re: Two things
08-15-2003 19:40
From: someone
Originally posted by Lance LeFay
Thing is about the tear drop, lI think LL isnt making more prims because 1: We can already make ANYTHING and 2: A teardrop shape would make it a little harder to render the prim without increasing the price of it, throwing off the whole resource allocation thing. Then again, we DO have spheres >_>.


I think LL isn't making more prims simply because they don't define what a prim is. Video card manufacturers and graphics languages define what prims are.
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Grim

"God only made a few perfect heads, the rest of them he put hair on." -- Unknown
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
08-19-2003 01:28
What I'd like to see is a triangle prim. A real triangle, not a flattened prism.
A real triangle that easily allows me to adjust the length of its sides individually, and the angle of its vertices. All god damn rendering engines in the world use a triangle as its basic polygon shape, with very little exceptions, im used to making things out of triangles in other programs, why not have a triangle here?
Heck if I had a decent triangle prim I wouldnt need any others.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
08-19-2003 09:14
A agree with Eggy, a controllable triangle prim is definately a necessessity in SL. Many interesting things can come about if we had a triangle prim, even the ability to create our own primitave primatives... um :cool:. If I had a choice of what prim LL can add, Id want it to be a more controllable triangle.

-Chris
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