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Pelvis Rotation Translation for all poses/anims |
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NickArthur Night
Registered User
Join date: 2 May 2005
Posts: 20
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05-03-2005 13:25
Players should be allowed (optionally) to modify their avatar's pelvis position and orientation. Which would allow poses to be adjusted to the environment better. I have had to about using several poses/anims puchased because they often do not match the invronment. Because all the rotations and orientaions of the children bones are relative to the pelvis this should have minimal implementation costs.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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05-04-2005 03:30
I think getting the dimensions of the Avatar via LSL would be handy so we can re-position our attachments accordingly.
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"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |