Banning people from your land
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Joshua Nightshade
Registered dragon
Join date: 12 Oct 2004
Posts: 1,337
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12-07-2004 12:41
The "war in Jessie" thread reminded me that I wanted to complain about this, so if I reiterate points I made in that thread forgive me. also if this has ever been brought up before, I'll do my best to be more eloquent.  I think the "ban all sims" thing is a bit overboard with land owners. not only because flying around and seeing a gigantic red square around everything is tacky and obnoxious, but it also really gets in the way. I had a plot for a while and then someone else decided to buy one next door and ban everybody. do you know how difficult it is to build when you have to constantly shift your view because a red stripe intercepts what you're creating? the push stuff, it's ridiculous. I shouldn't end up flying off my vehicle when I run into a blocked plot just because some other dumbass doesn't want dwell points. I say remove that feature. give the owners of land the option of kicking out someone already there (like the eject feature) or perm-banning someone who won't go away, but I don't think it's fair for every random person to be arbitrarily banned when we don't want to go there in the first place. for everything else, if you really don't want trespassing, turn on damage and go buy a really big gun. pffpt!
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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12-07-2004 21:48
I support keeping this feature, as it is good for those who wish to be left alone. What I would like to see is the end of being able to teleport someone home without warning. There should be a warning and a delay built into that, five seconds at least, probably not more than ten. Anyone who then returns within 24 hours doesn't get the warning period. Same for ejecting.
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Joshua Nightshade
Registered dragon
Join date: 12 Oct 2004
Posts: 1,337
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12-07-2004 21:55
if you want to be left alone, don't have land, buy an island, go off to some forest sim, or shut yourself up inside a building a la real life.
in real life I can't set my apartment to become an invisible wall through which no one can cross, despite the fact that they just want to walk across the sidewalk to the next building over. I think it's obnoxious.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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12-07-2004 22:14
From: Joshua Nightshade I say remove that feature. give the owners of land the option of kicking out someone already there (like the eject feature) or perm-banning someone who won't go away, but I don't think it's fair for every random person to be arbitrarily banned when we don't want to go there in the first place.
Last I looked both of these features already exist. ban on name and eject a person. I say leave it there - even though I'm no fan of the big red bar - it is infinitely LESS obnoxious than the alternatives that can already been scripted... if you think red bars are bad - wait till you fly happily over a 'teleport home every av in 90m' script... at least I can SEE red bars and the worst they will do is buffet me a little.. Siggy.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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12-07-2004 22:57
I have a low friction motorcycle i hacked ages ago. I like to ride it on the roads. But it's really difficult because of the bars. Hitting red bars at 30 m/s on a sim crossing usualy results in becoming ghosted or stuck. People buy land *next* to the road and enable the bars. Sorry but you will get NO privacy if you buy land along a public right of way. Consequently i do not believe you should be able to enable it along public right of ways.
More importantly privacy should automaticly disable when you are not there.
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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12-08-2004 00:27
From: Joshua Nightshade I think the "ban all sims" thing is a bit overboard with land owners. From: someone the push stuff, it's ridiculous. From: someone I shouldn't end up flying off my vehicle when I run into a blocked plot just because some other dumbass doesn't want dwell points. From: someone for everything else, if you really don't want trespassing, turn on damage and go buy a really big gun. pffpt! So, pushing people via land tools is ridiculous, but buying a big gun to blast people you want rid of isn't rude? Uhuh. And I don't think that you can realistically say that everyone who uses the tools LL gave them to administrate their land is a dumbass, or that it's simply because they don't want dwell. If you think about it logically, surely there must be some very good reason why they would choose privacy over dwell? Maybe it's just to annoy gun advocating ToS breaking dumbass motorcyclists with bad attitudes? I vote a definite, definite no to changing this feature. However, I would like to see the ban lines viewable and hideable on a toggle like property lines etc, because it is fugly.
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Razab Jackson
Second Life Resident
Join date: 17 Nov 2004
Posts: 2
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Keep "Ban all Sims" but toggle the UGLY red bars
12-11-2004 19:55
I have no problem with keeping the feature but the Red Bars have got to go! They are a blight on the landscape and for neighbours who have no choice but to look at them a constant ugly reminder. It should at least be possible to turn off the bars.
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
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12-11-2004 21:02
I don't mind the feature, but it would be nice that if you are moving, and don't stop, you can go thru...
I hate flying my plane, hitting a no go zone right at the server boundry, and boom..I am usually sent falling, well bouncing because I cannot enter, and my plane is somewhere in the no go zone, so have to relog, and bounce a bit more, but can then fly away and try and get my vehicle back....
So I like the feature, but if flying thru, non-stop, it should just let you go, but flash the warning so you know not to stop else you will be booted..
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
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12-13-2004 09:49
I could tolerate that all-ban feature better if it didn't generate the ugly red lines. They do interfere with building or photographing or just moving around your own lot. Why does there have to be a red fence picture that goes with this function?
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Essence Lumin
.
Join date: 24 Oct 2003
Posts: 806
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12-13-2004 09:58
I say ban the use of llTeleportAgentHome unless you are an island owner. A push a little distance away from the land should be enough.
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Flyte Xevious
Registered User
Join date: 28 May 2004
Posts: 27
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There need to be rules on "security" scripts because...
12-13-2004 11:48
I keep running into those utterly ridiculous "security" scripts that either teleport me home or knock me out of my vehicles. I run into them at all altitudes and they're usually guarding someone's private sex toy box in the sky on a 512 plot. It gets even more ridiculous because if you wanted to spy on them you could just go to the 512 next door and zoom in, and there's not a thing they can do about it.
I'm against making rules for every little problem, but I think these security scripts are an exception because in theory they could be used to pretty much halt movement between telehubs and destinations and then everyone would be forced to use direct transports (transports are stupid too, but that's for another thread). Imagine everyone in every sim exercise their nifty Second Life Land Owner Super Duper Constitutional Freedom (that's always their justification) to run security scripts that eject or ban up to 100 meters in altitude. Suddenly flying from hub to destination becomes a total pain. "What about the public land?" you say? Have you ever noticed that there are vehicles out there that handle better than the avatars do? Staying in public land is pretty hard to near impossible except in the very newest of sims where its much wider. Someone once said the avatars "handle like buses" and I think that's a pretty good description. If you have packet loss they handle like cement trucks. Instead of control commands, you send them control suggestions.
If you run into a script that someone is running to make passage through their airspace more difficult, do what I do. IM the owner and file an abuse report, then if the owner ignores you or gets rude (they usually do) then negative rate them. That's what the rating system is for.
- Flyte
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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12-13-2004 20:04
From: Joshua Nightshade if you want to be left alone, don't have land, buy an island, go off to some forest sim, or shut yourself up inside a building a la real life. These are all absurdly ill-considered suggestions. They revolve around preserving some convenience for you, even if it means imposing incredible inconveniences on others. I will not give up my land, I will not waste over two thousand dollars a year, and I will not leave my land for a forest sim. I acquired land and built on it so that I could enjoy myself there. I have used land controls to good effect to ensure some quiet while building, and to handle annoying "guests," and they are a better solution for the vast majority of people. They are certainly much gentler than the alternative. If they are nerfed, more and more people will resort to crappy security devices that teleport people home without warning. Be HONEST now. Which is preferable - running into red bars, or suddenly being sent home?
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Revidescent Delvecchio
indelible feeling
Join date: 10 Jul 2004
Posts: 41
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12-13-2004 21:02
From: Flyte Xevious I keep running into those utterly ridiculous "security" scripts that either teleport me home or knock me out of my vehicles. My favorite was the script across 3 plots, 1 public, that shot at someone on MY land. Now that's security! From: Flyte Xevious I'm against making rules for every little problem, but I think these security scripts are an exception because in theory they could be used to pretty much halt movement between telehubs and destinations I'm not sure banning them completely is the answer, as they do have some uses for keeping griefers out of event locations. Specifically, I'm thinking of situations where employees have to deal with banning people on land they don't own. A possible solution might be to limit the radius they take effect in, but, then again, you can't count on everyone to read or abide by that rule, so it would come down to policing by neighbors. A distasteful situation at best. From: Flyte Xevious Someone once said the avatars "handle like buses" and I think that's a pretty good description. If you have packet loss they handle like cement trucks. Instead of control commands, you send them control suggestions. Ooh, can I quote you on that? I'm a concrete truck sometimes. *bam* *bam* Your walls mean nothing to me! ~revi
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Joshua Nightshade
Registered dragon
Join date: 12 Oct 2004
Posts: 1,337
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12-14-2004 06:18
From: Huns Valen These are all absurdly ill-considered suggestions. They revolve around preserving some convenience for you, even if it means imposing incredible inconveniences on others. um, that's exactly what they're doing. I refuse to accept "I'm building" as a valid reason for it. while I think everyone else here is right with their suggestions (especially the security scripts, those are RIDICULOUS), I still stand by my opinion that the ban all feature should be removed. if you're "building" and can't bother to be bothered, eject whomever is talking to you. because if they're serious enough, they'll just come back and sit in the plot next to yours anyway. you're not preserving any privacy by making sure that neyner neyner, they're not touching me, they're not touching me. and how's that fair to the person who wants to build in the plot next to yours, who has to deal with the frustration of constantly moving the camera because a gigantic red stripe covers up the fence he's building, or the floor she's creating, and to make it even worse the ban feature attempts at some level to even restrict view, so you have to deal with THAT too. I say get rid of it. your personal convenience is not as important as the greater good.
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Joshua Nightshade
Registered dragon
Join date: 12 Oct 2004
Posts: 1,337
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12-14-2004 06:20
From: Huns Valen I will not give up my land, I will not waste over two thousand dollars a year, and I will not leave my land for a forest sim. Oh, and, in effect, that's what you're saying I should do if I don't want to deal with your territorial markers. From: Huns Valen I acquired land and built on it so that I could enjoy myself there. so did I.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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12-14-2004 19:29
From: Joshua Nightshade I refuse to accept "I'm building" as a valid reason for it. while I think everyone else here is right with their suggestions (especially the security scripts, those are RIDICULOUS), I still stand by my opinion that the ban all feature should be removed. if you're "building" and can't bother to be bothered, eject whomever is talking to you. That invites drama, as it is direct and confrontational. Simply setting up land access controls is a better solution, as it is passive. If someone tries to enter my property but can't because of land access controls, it is understood that those are aimed at everyone except for invited guests. Better still, they can see it before they're even over my land. If I directly eject someone, it is much more confrontational and likely to be taken personally. From: someone Because if they're serious enough, they'll just come back and sit in the plot next to yours anyway. you're not preserving any privacy by making sure that neyner neyner, they're not touching me, they're not touching me. In my experience, most people are nice enough that if they see red bars, they will not bother the person inside. From: someone and how's that fair to the person who wants to build in the plot next to yours, who has to deal with the frustration of constantly moving the camera because a gigantic red stripe covers up the fence he's building, or the floor she's creating, and to make it even worse the ban feature attempts at some level to even restrict view, so you have to deal with THAT too. This can be solved without removing the actual security mechanism. I believe you can modify viewerart.ini to change the bars. It would be better if there was an option to turn the bars off from within the client. From: someone I say get rid of it. your personal convenience is not as important as the greater good. We have not come to a consensus that removing land access controls would be for the greater good, so that sentence is meaningless. From: Joshua Nightshade Oh, and, in effect, that's what you're saying I should do if I don't want to deal with your territorial markers. I have suggested that the visual bars be optional, so that solves that problem. Furthermore, I believe you were the one who said I should spend thousands every year to buy a private island, or leave my home, etc. in order to please you. So, it seems to me that you are making outrageous suggestions, and then trying to make it look like they are my suggestions, when I have never suggested anything of the sort.
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Kayin Zugzwang
A Superior Grouch
Join date: 7 Jun 2004
Posts: 269
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12-15-2004 01:13
SIMPLE SOLUTIN -- remove or put a delay on teleport home and make ban walls just act like solid prims. Great, you crash a vehicle into a no access sim -- but atleast its not torn off your ass as you get blown a mile back.
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Brac Westerburg
Registered User
Join date: 26 May 2004
Posts: 21
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12-21-2004 07:15
From: Joshua Nightshade if you want to be left alone, don't have land, buy an island, go off to some forest sim, or shut yourself up inside a building a la real life.
in real life I can't set my apartment to become an invisible wall through which no one can cross, despite the fact that they just want to walk across the sidewalk to the next building over. I think it's obnoxious. I agree with the use of the ban that the red bars do look butt ugly, also they don't always load right away for me, so I find myself stuck for a few minutes in mid air. Also it does cause a problem if you are trying to edit your land with a neighbor who has the ban on 24/7. lmao I had one neighbor whom from the moment he built his house put the lot on ban 24/7 & hardly if ever used the lot. However it is also true that in real life you can't set your apartment to invisible & such, but also in real life you can lock your door to have some privacy. Most times someone passing by your apartment to get to another location, don't stop and walk in and harrass or whatever. By paying the rent it gives you some rights in your own apartment, this concept should also apply to the land owners here in Second life. You have to keep in mind that each member who owns land is paying an additional amount for that land in most cases. Sometimes when I want to build or whatever I keep getting constant interruptions from curious passing members or the ones who see this moment as a good oppty to grief. So the use of the land ban is a helpful tool. I don't normally leave it up for 24/7, but do use it.
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Techzen Omega
Registered User
Join date: 31 Dec 1969
Posts: 58
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12-21-2004 15:47
I always wondered why they don't just make the red lines show up when you enable "show boundries" and make them hidden the rest of the time.
Also I'd rather see the system "rubberband" me across the area in the direction i was headed if I am flying.
Or make it so I am a phantom of sorts...like where anyone in the area can't see me and I wouldn't be able to see anything in the area while I travel through it. Maybe have a popup that lets me know I have entered the area and need to keep moving.
Also I am against the scripts that send me home without any warning. Personally i think this is griefing. I had no idea what was even making this happen until this thread. I thought it was a bug. That script makes me want to write one that reboots the computer of anyone who sets out that script everytime they log into world. I believe this hack should be banned and removed from world by SL. If not then SL should make the script pay me every time it sends me home. Time is $$$ and that crap is wasting my time.
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