Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Simplify sale/transfer to new Owners of builds quickly

Nubian Bliss
Registered User
Join date: 2 Jan 2005
Posts: 16
03-30-2006 10:19
I called in and gave this suggestion but was asked to enter it here.

I am a Builder, I create anything from a small beach house full of furniture that is completely decorated to building entire sims. I love what I do and it is the creativity that feeds my work and skills. The one thing I absolutely dislike is the process of transferring large scales areas or large prim volumes or sections to a new owner.

Specifically when creating sims it is soooooooooooooo hard to go back and find every last prim and set it for sale. Even more difficult is the receipient non builders diiffulty in getting the items quickly. They usually need to come behind you and buy the standing buildings as you set them, however life being what it is this is not always possible. Many of the Receipient Owners are not comfortable with the process and miss alot of the items so again as a Builder you are called in because you created an item way back never purchased and it needs to be transferred or perhaps someone else bought it "issues" that reappear weeks maybe months down the line.

My idea is simple althought might take a little work

We already have the ability to select an area of land and set it to sell to a specific individual. We also have the ability to select only our objects in an area.

It would be a blessing and extremely useful if we could do that as one function together. I say we select an area of land where our source prims stand, indicate sale to a target individual/group for sale for whatever price from "0" to whatever linden dollar value.

This way when Builders are completed they can leave quickly and will also provide a positive experience for new owners much like buying land is click "one and done" then it is a completely pleasant experience and they own all the work ceated for them Since it is specific to an individual or group no one could ever say it was sold by mistake.

If you did this every Builder would love you Guys to death!!!!!!!!!!!
I will keep my fingers crossed.

Thank you
Nubian
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
03-30-2006 10:40
I think it would work as a default-off "sell obejects on land" checkbox in the sell land window (I'm kinda making this up as I go, as I've never bothered with land). Kinda like "include UI in nex snapshot."
Myles Cooper
Second Life Resident
Join date: 20 Oct 2004
Posts: 7
Respons to Simplify the Sale/Transfer of Builder's Prims to Customer
03-30-2006 10:54
I totally comprehend what Nubian Bliss has explained in her post. It is absolutely a headache when a builder has performed a huge build service and has to transfer/sale the hundreds or thousands of prims to the customer. The prim must be linked in groups..or transfered/sold individually. As a result prims are always, always over looked during a huge build process. I still have blocks of prims I still own resting on the sim of customers that we were unable to find after build completed. Sometimes customer don't have the time to accompany the builder and buy all the prims. Fortunatley, my customers trust that I will always have an account, play game and feel their prims are secure, but I would prefer that the customer take possession of the prims when a build is done. At any rate, I do agree with Nubian Bliss' suggestion to implement an option to transfer/sale all the builder's prims located on the customers land, simplified with the push of a button. But the button must also ensure that the prims STAY ON THE LAND...and not return to the customers inventory. OMG that would be a nigtmare!! LOL. In conclusion I AGREE, with Nubian Bliss.
FxyLdy Moonlight
Registered User
Join date: 2 Sep 2005
Posts: 12
I totally agree!!
03-30-2006 11:03
I hope that Nubian's idea will come into being. It would make the SL lives of builders especially much more enjoyable. I am sick and tired of playing the "find the prim" game when I have to sell a project to the new owner.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-30-2006 13:48
I assume this is for landscapers and builders not building on their own land, or else they could just use the "sell objects with land" option for the build.

Why not have the landowner create a group, transfer the land to the group (with tier), then buy the land back from the group with the "sell objects with land" option set?
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
03-30-2006 14:30
Argent, the problem with that is, "what if you're adding to an already developed plot?"

Case in point. I have some major builds coming up, where the sim is already populated. The Sim owner will be having me make a number of changes, improvements and additions, all over the sim. In some cases, we will, undoubatbly, have to relocate some of the current rental tennants to accommodate the changes. But the land's already parceled out, there's an active club, an active merchant area... things you just don't blow away the permissions on unless you have no choice.

In my case, I am certain I will have to have the sim owner follow me around like a puppy dog, to take ownership of each item, one at a time. But it sure would be useful to select everything that is 'mine' in a large part or all of the sim, and be able to set one price and one sale for the whole collection!

I think the easiest thing would be if a Builder could assign objects to a 'transfer group', and set a price on that group's items for sale. I'd be willing, as a Builder, to use up one of my Group allocations for that, certainly.

Example:

* The Builder sets their edit options to 'select only my items'.
* The Builder selects one item to edit, then drag selcts or clicks on additional items to select them. Perhaps also an option of 'select all my objects in this sim' would be good.
* The builder then uses the 'set group' option, or something similar, to set all selected items to the 'transfer group'.
* The builder sets a price for the collection of objects. By default, if individual items already have a 'for sale' value assigned, the initial sales price for the group should be the sum of all the designated prices.
* The builder now invites the customer into the transfer group. Only someone in that group may purchase the items in that group.
* The Customer can now click on one item in that group, and can pay a single price to buy the entire group's items. The items remain where they are, they just change ownership, and the group setting on all purchased items reverts to whatever their current group title is.
* After the purchase, the Customer is removed from the group.

* Between transfers, the Builder should be able to have no items assigned to the transfer group, and no other members required but themselves.
* Land should be able to be transferred in this manner, just as any object can. If land is in the group's items that are for sale, the # of square meters should be totaled, so impact on tier can be assessed.
* At any point, the Builder should be able to tell how many items are assigned to the group, and should be able to see them in some way.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Katie Farina
Registered User
Join date: 6 Oct 2005
Posts: 2
03-31-2006 09:49
From: Argent Stonecutter
I assume this is for landscapers and builders not building on their own land, or else they could just use the "sell objects with land" option for the build.

Why not have the landowner create a group, transfer the land to the group (with tier), then buy the land back from the group with the "sell objects with land" option set?


Unfortunately this would also mean that both people would have to pay a months land costs

It would be good if there could be a timelimit, so that any land transfered then transfered back within an hour would not incur land use costs.

This would just be a fudge though. I prefer Nubian's idea.

Katie
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-31-2006 11:21
From: Katie Farina
Unfortunately this would also mean that both people would have to pay a months land costs
Only one... the same person who owns the land would be the only officer in the group, and since they can transfer tier to the group when they deed it and the group gets a 10% tier bonus they can take it back a strip at a time. I've done this... it's finicky and takes a few minutes fiddling, but it works.

The "existing build" problem is a bigger one.

I think the solution would be to drop some objects running a script like this:
CODE

string contractor;
key contractor_id;

particles(key id)
{
// insert your favorite particle code here, with the target set to the key
}

default
{
state_entry()
{
llListen(1,"",llGetOwner(),"");
}
listen(integer chan,string name,key id,string message)
{
contractor = message;
llSensorRepeat("",NULL_KEY,ACTIVE|PASSIVE|SCRIPTED,PI,95.9,5.0);
}
sensor(integer num)
{
integer i;
key target_id = NULL;
for(i = 0; i < num; i++)
{
key id = llDetectedKey(i);
key owner_id = llgetObjectOwner(id);
if(contractor_id == NULL)
{
if(llKey2Name(owner_id) == contractor)
{
contractor_id = owner_id;
target_id = id;
}
}
else if(contractor_id == owner_id)
target_id = id;
}
particles(target_id);
}
no_sensor()
{
llParticleSystem([]);
}
}
Sufis Angel
Registered User
Join date: 5 Apr 2005
Posts: 3
Support Nubian Idea
03-31-2006 11:53
As a new Sim owner it would save me a lot of time!
Karla Bjornson
Registered User
Join date: 21 Oct 2005
Posts: 2
We Need This
04-04-2006 07:51
As a builder we need some way to sell a bunch of prims together, whether they are linked in bunches or not. We also need some way to set them all for sale and set priviledges in some kind of group function. Also helpful would be some way of identifying problem prims. As hard as we try occasionally a problem texture sneaks in and gums up the works. We need to be able to find those prims quickly and deal with them. Would it be possible to have some kind of Mega-Object function where we can connect linked objects together beyond the 30m limit.
Vitigis Drake
Registered User
Join date: 5 Feb 2006
Posts: 3
Script solution?
04-10-2006 02:00
If you can point a particle at my objects is there a command to change that object's owner? Or would that require a child script in each object?

For single large builds the main object that "unpacks" (llRezObject?) its inventory of prims could also set owner with a click. That way the unpacker prim remains yours but the final collection of prims of your build would instantly belong to the new owner after you are done positioning.

You could "unpack", position, and then set owner... Of course if a script tries to change owner it has to get permission from the prim's/object's current owner first :-) But I don't want over 600 confirmation boxes to click through... But even that wouldn't be so bad... just annoying.

Just thougth it would be easier to impliment a LSL command rether than updating the client (again... still...always....).
Shadowquine Maltz
Registered User
Join date: 29 Sep 2005
Posts: 4
04-14-2006 18:26
What about a "Sell to" option in an object's general properties, tied to the existing selling options? I believe Nubian did hint at something similar by mentioning the "Sell to" in the land options. In any case, I think something object based rather than land or group based would be the best course.

I would have an issue with using groups to handle transferring objects mostly because it's more hassle than it needs to be for simple transfers, and I'm juggling my groups as it is. Maybe more elaborate group options could address some things, but I think a much simpler single option (quite like the "Price" and "Copy/orignal/contents" settings) for the prim or linked set itself would be best.

Not everyone is building/selling on the parcel the object is going to end up on. It would be nice to be able to set that anywhere on any prim or linked set.

The likelihood of someone in a public sandbox happening upon your "Free couch" after you set it for sale to your friend in a quiet corner is probably pretty slim.

Probability aside, I agree that the security would be wonderful. I've "transferred" a few buildings while random people were milling about inside of it. Not a one ever noticed (or acted on) the floor under them being set for sale for L$0, but there's always the 'what if...' I suppose.

Also, I'd like to point out being able to select multiple objects and setting them all for sale in general would be very helpful. To my knowledge and experience I haven't been able to set multiple separate objects for sale at the same time. Being able to set everything you have selected for sale AND/OR who it's for sale to would be a fantastic feature!

Please correct me if I'm wrong in anything, I'm certainly no expert. :)