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Taxes

Alpha Zaius
llLol()
Join date: 13 Mar 2004
Posts: 1,187
03-02-2005 07:27
Can we PLEASE bring back taxes.
I can already tell you that 50 people will likely reply saying:
NOOOOOO..
But please read on, before you do.

Back in beta, a long time ago, when we only had 4 mature sims, and we had the ampitheatre and a bit of public land here or there...
We had taxes. People hated them, many people hated them...
but, now without land taxes, we have land barons, so now, we have to spend more than 2 L$ per sq meter of land. We used to release the land, or sell it low. So now, I was looking for a decent plot of land, but the only good one I found was set at 5 L$ per meter.... grr.

If taxes come back into play for just land, many people wont buy land in the auctions just so they can sell the plots at higher prices. :mad:

It wont be that much of a tax either, paid in L$, maybe a formula like this : (sqMeters L$ / 16) per week. Very simple. So if you have a 1024 plot, you pay only L$ 64 every week. (maybe lower for new members) Not that much. This will also go for groups, land contributers will split up the taxes for the land that they own.

There can be an exception for island owners. They dont have to spend taxes for their islands, since they are already paying a good deal of RL money for the island already.


I thought it would be a good idea, but of course, barons will be filling this post with rants. Just a suggestion, everything went perfect before.

Have a wonderful day.
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
03-02-2005 07:37
From: someone
There can be an exception for island owners. They dont have to spend taxes for their islands, since they are already paying a good deal of RL money for the island already.

what about the people who are paying tier for their land (everybody)? do they get an exception too since they're paying RL money for their plots?

if you make it too weak it won't have any effect so you might as well not have it but if you make it strong then you pay tax and tier and life sucks. any money you save in a one time land purchase gets eaten by long term taxes.

so to summarize........
From: Alpha Zaius
NOOOOOO..

:D
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
03-02-2005 08:48
we do pay taxes on land. we call them tier fees and pay them monthly. there are two good reasons for ll to not revert to the old system:

first, it never worked properly. the code was alway buggy and over or under charging people. people didn't hate paying the taxes so much. they wouldn't pay them now if they had. they hated the fact that they had no idea from week to week if they were going to be charged 10L, 1,000L or 1,000,000L for the amount of land they owned.

plus, real dollar tier fees are what pay the bills at linden lab now. they can't give that up by reverting to a tax system that collects toy money.
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Alpha Zaius
llLol()
Join date: 13 Mar 2004
Posts: 1,187
03-02-2005 09:12
Hmm, why dont we remove the land teir then.. and do it the old fashoned way. I knew people would argue, but what else should we do to control barons?
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
03-02-2005 11:00
From: someone
Hmm, why dont we remove the land teir then..

cause then LL loses tons of money and that makes them sad.
From: someone
but what else should we do to control barons?

well kinda begs the question of whether they need something done about them but for me i just don't buy from them. that makes them shrivel up a lil bit so imagine if alot of people stopped buying from them.

might be fun to have a "try to define Baron in a way that at least one other person will agree with" contest. i know they get alot fo flack but i can't see anything evil going on. the L$ keeps rising and prices keep falling. there's tons of land to be had in different ways. just seems weird to make the whole world of SL jump thru a hoop to "control" a tiny hand full of people. especially when it slashes LL's income.

taxes on land means people will own less land which means less premium accounts which means less tier fees which means less money for LL which means less SL for everybody.

or...... owning land means having a premium account which means getting a nice stipend from LL each week. the stipend pays your taxes anyway which means it's exactly like having no taxes but less stipend given out. people scream about the loss of L$ and tier down or buy L$ from GOM. end result is less premium accounts etc plus bad blood towards LL and it doesn't solve anything cause it's like taxes don't exist.

anyways.....it was before my time but i kinda think they got rid of the taxes for a reason and the best reason i can think of is cha-ching US$ for LL in tier fees instead of shuffling play money around each week. no way they're giving that up. plus "barons" mean US$ for LL thru auctions right? and since land prices keep dropping that means players aren't getting squished under any baron boots, at least not bad enough to matter.

taxes are a bad idea period but if they're just designed to control barons then they punish everybody else to maybe control a few people who might not even need controlled. bleh.

edit: forgot to say barons and everybody else can buy L$ on GOM so small taxes wouldn't drive them out of business or whatever. make taxes big enough to put a squeeze on them and suddenly nobody who doesn't have a big SL business can afford land taxes or keep any L$ when the stipend's all they get.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
03-02-2005 11:10
From: Khamon Fate
we do pay taxes on land. we call them tier fees and pay them monthly. there are two good reasons for ll to not revert to the old system:

...

plus, real dollar tier fees are what pay the bills at linden lab now. they can't give that up by reverting to a tax system that collects toy money.

That and grants pay the LL bills, anyway. This is pretty much exactly what I was going to say - and other than one more "sink," taxation in L$ would not be useful and quite frankly become a barrier to tiering up. :rolleyes:

Anyway, see sig. Move along.
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
03-02-2005 11:32
I think we should bring back one type of tax... the teleport tax. Keep free telehubs for people without L$, but give us the ability (like in the olden days) to teleport directly where ever we want, for a fee.

No additional land taxes! I already pay $75/month RL money, that's more than tax enough.

-Ghoti
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Alpha Zaius
llLol()
Join date: 13 Mar 2004
Posts: 1,187
03-02-2005 12:09
Ok, you proved enough. Ill stay with the no land taxes. :)
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Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
03-02-2005 23:29
From: Ghoti Nyak
I think we should bring back one type of tax... the teleport tax. Keep free telehubs for people without L$, but give us the ability (like in the olden days) to teleport directly where ever we want, for a fee.

Yes, please!

neko
Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
03-03-2005 01:00
From: someone
I think we should bring back one type of tax... the teleport tax. Keep free telehubs for people without L$, but give us the ability (like in the olden days) to teleport directly where ever we want, for a fee.

i would love this as long as it wasn't more than L$50 from one side of the world to the other.
Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
03-03-2005 08:01
Whyever would we want to have to pay to teleport? We should just be able to teleport arbitrarily, IMO...
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Kasandra Morgan
Self-Declared Goddess
Join date: 17 Mar 2004
Posts: 639
03-03-2005 08:09
From: Alpha Zaius
Hmm, why dont we remove the land teir then.. and do it the old fashoned way. I knew people would argue, but what else should we do to control barons?


If land barons are paying $400 US to hold the land, making them pay 10k L instead isn't going to send them running from SL. It's not that taxes are worse than land fees. It's that at the beginning of the game the concept of spending THAT much money a month on a game sounded unbelievable. Now its commonplace.
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
03-03-2005 08:32
How about reinstating the light tax?

A lot of people use that 'feature' to great detriment, and it is a GPU killer with attachments clientside.

That or severely attenuate local lighting effects altogether.
Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
03-03-2005 09:38
From: Cross Lament
Whyever would we want to have to pay to teleport? We should just be able to teleport arbitrarily, IMO...


Well, true. Preferably there would be no cost associated with teleporting. But then, that would be the death of telehubs.

I'm of two minds about that.

Death of the telehub might not be a bad thing, given how many (most?) telehubs have turned into lagged out mall zones. No telehubs might help to spread out these commerical zones, or limit them to only a few big concentrations, with other people choosing to spread their stores around the grid (why vend in a mawl when you can be less laggy in a less populated region and teleported to directly by people that are looking for your goods?). People that can not or choose not to own land could still rent space in whatever mawls survive.

On the other hand, teleporting makes the world smaller and the telehubs provide good geographic anchor points. They are a mechanism to have us 'stop and smell the flowers' around them. In this they have both failed and succeeded. They succeed in plopping us down in the middle of 'the flowers'. "Here! Check out these stores!" They've failed in that when one teleports in, there's so much concentration there and painfully slow to rez that many of us get the hell out of there ASAP even (especially?) before half the builds can rez.

I guess they have succeeded too well.

My ultimate solution woud be:

1. Teleport anywhere for $10
2. Fix the sim crossing problems so vehicles are not so troublesome! I'd rather fly anyway if I'm not in a hurry.
3. NUKE almost all of the telehubs, leaving some stratigically located around the map for mawl concentrations (or maybe these are only on private islands), Welcome Areas, etc. Teleport to a hub for free.

-Ghoti
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
03-03-2005 10:31
if this is turning into a discussion of telehubs than yeah i agree we should be able to teleport any place for free and telehubs can die hehe. i've never ever wanted to mess with the stuff that's right by the telehubs. ummm actually the only time i even want to be in the same sim as the telehub i have to go to is on an island or Ahern. it's not like whatever's there is bad it's just the only reasn i'm there is cause the telehub makes me be there. and i try to get away to where i do want to be as quick as i can.

but since this started out as a tax discussion and about taking L$ away from people i figured pay for teleporting any place is an ok idea.
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Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
03-03-2005 10:38
From: Ghoti Nyak
I guess they have succeeded too well.

My ultimate solution woud be:

1. Teleport anywhere for $10
2. Fix the sim crossing problems so vehicles are not so troublesome! I'd rather fly anyway if I'm not in a hurry.
3. NUKE almost all of the telehubs, leaving some stratigically located around the map for mawl concentrations (or maybe these are only on private islands), Welcome Areas, etc. Teleport to a hub for free.

-Ghoti

If you got rid of some, but not all of the telehubs, people with shops near the ones you got rid of would scream, probably.

But I don't think it would be necessary. If we had good for-sale search capability and the ability to teleport directly to the location for a nominal fee (e.g. L$10), I think the free telehubs would still be used by Basic Account customers just wanting to get around, or people wanting to go "somewhere in Sim X", but the general traffic around the telehubs would loosen up and they would become more usable for everyone.

I'm all in favor of fixing the sim crossing vehicle problems, so trains, blimps, etc. could offer transportation services and people could use their cars, boats, etc, but it seems to be a difficult bug to fix. Unlike some pessimists, I don't think LL is choosing to ignore this bug in favor of flashy new features. I think they've been working on it and they honestly don't know yet what's causing it and how to fix it. I've written code, and some bugs can be really, really hard to root out, especially in a complex system. And I think this system is now pretty high on the "complexity attempted by humans so far" scale. You get to a point after a while where you don't have any more leads on how to tackle a bug, and you'd be more productive working on something else for a bit, until you get that flash of inspiration that gives you a new approach to tackle a problem.

At least, that's been my experience.

neko
Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
03-03-2005 10:45
Andrew Linden posted in another thread details of what's up with LL's attempts at fixing vehicles. (about halfway down the post)

-Ghoti
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
03-05-2005 22:00
Taxes were fucking terrible and I'm glad they are gone.
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
03-05-2005 22:03
Bring back the Light Tax!
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Bruno Buckenburger
Registered User
Join date: 30 Dec 2004
Posts: 464
03-07-2005 13:45
From: Alpha Zaius
Can we PLEASE bring back taxes.
I can already tell you that 50 people will likely reply saying:
NOOOOOO..
But please read on, before you do.

If taxes come back into play for just land, many people wont buy land in the auctions just so they can sell the plots at higher prices. :mad:

There can be an exception for island owners. They dont have to spend taxes for their islands, since they are already paying a good deal of RL money for the island already.


I hate the idea of taxation but I'll play along.

1. No exceptions for island owners isn't right-- what a "good deal of RL money," constitutes is relative so it should be the same tax for everyone.

2. If you are going to have property taxes and penalize land owners you might as well just have a consumption tax on all goods and services. Why should land owners be penalized for establishing a residence while those who spend all their money on goods and services get a free ride.

3. Where do these taxes go? Is it a penalty or are the funds to be used for something that benefits/protects the community. It seems to me as if the government (LL) is already funded. If it is a penalty, why should anyone be penalized for working legally in the economic system?
Meatwad Extraordinaire
Nomnomnom
Join date: 6 Aug 2004
Posts: 545
03-07-2005 14:53
From: Ghoti Nyak

My ultimate solution woud be:

1. Teleport anywhere for $10
2. Fix the sim crossing problems so vehicles are not so troublesome! I'd rather fly anyway if I'm not in a hurry.
3. NUKE almost all of the telehubs, leaving some stratigically located around the map for mawl concentrations (or maybe these are only on private islands), Welcome Areas, etc. Teleport to a hub for free.

-Ghoti

ok... (these arent by order u have)
1) would telehub tping be free/optional
2) if 1 is false, how would poor ppl get off islands?
3) telehubs arent that bad, once u get there, just fly striagth up as high as u can, go to place, drop down
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Owl Patel
Fish miner.
Join date: 7 Jul 2004
Posts: 2,300
03-07-2005 18:03
From: Hank Ramos
Bring back the Light Tax!



Ok, stupid time. What's the light tax?
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Meatwad Extraordinaire
Nomnomnom
Join date: 6 Aug 2004
Posts: 545
03-07-2005 18:16
From: Owl Patel
Ok, stupid time. What's the light tax?

mmmmm... taffffyyyyyyyyyyyyyyyyyyyyyyyyy.... OK, Owl u fat sack of crap, the light tax is a tax on light @=(^_^@)
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Malana Spencer
Registered User
Join date: 18 Sep 2003
Posts: 368
03-12-2005 05:50
No taxes. We pay more then enough RL $ in tier fees. I was here when Sl had taxes something I am happy to not relive ;)
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
03-12-2005 06:48
From: Owl Patel
Ok, stupid time. What's the light tax?

we used to pay weekly "taxes" in lindens for the total sm of land we owned. we also paid 10L(?) each for every prim we rezzed onto the landscape and some extra amount if those prims were light material. the whole system was supposed to meter the amount of resources any one av could demand from a sim.

two things were wrong with the system. it didn't fairly meter the resources among the residents of a sim. it was too easy to game. i only found out after the fact that there was automatic forgivness if you couldn't afford your taxes any given week. all you had to do was create an alt and give them all your money. some people owned more land than ryan linden and never paid a lick of tax for it.

also, the calculation code never worked reliably. the thing that those of us who were actually paying the taxes hated most was having no idea whether we'd owe 1000 or 5000 lindens the next week. the whole thing was scraped in 1.2 and now we only pay taxes on the total sm we own; but we pay them in real dollars instead of lindens.

what hank is alluding to is the fact that the light tax did work fairly well to make people think twice before they polluted everybody's land with a myriad of coloured light sources. my solution is to leave local lighting deactivated. a better solution for ll will be to write code that manages light sources better. we actually need two types. one that provides very local lighting only and one that can be seen from afar but doesn't glare massive lighting effects between the source and the viewer.
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