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Solution for Weapon and Griefers?

Darm Yaffle
Registered User
Join date: 23 Sep 2004
Posts: 43
06-29-2005 21:04
Basic idea is this.

Damage and other weapons based actions (collision based scripts etc..) have them keyed to a new object flag, say object type llBullet or llDamage.

if the bullet (damage) flag is not set, then damage will not function at all nor will any damage related script function, and certain fuctions inside a collision event could be restricted, (pushes limited to a few meters, etc...) or limit object movement restricted to slower speeds if it's not flaged as a vehicle or bullet, or pushes less the faster it moves.

if bullet (damage) flag is on, and a weapon is used in a non-damage area and hits a person, the attacker (owner) of the bullet is automatically teleported home and kicked off SL for five minutes.

If a bullet (damage) flaged item is used in a damage area, it will work normally without sending and kicking the attacker.

I'm sure this will need some fleshing out, but thats it in a nut shell.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-29-2005 21:13
Too easy to game by any scripter with a brain.

Keying collision events to a flag would be a nightmare.

And... why bother? As many people have stated, an abuse report does not equal a sanction. Since you can already (legally) file an abuse report against people trying to grief, I don't see the need.

Well, that... and see my sigline.
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Darm Yaffle
Registered User
Join date: 23 Sep 2004
Posts: 43
06-29-2005 23:36
Because the Abuse report doesn't prevent the griefing from happening. Events get ruined, fun gets ruined, because abuse reports cannot be reacted to in a timely fassion.

Something needs to be done to curtail it.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-30-2005 07:57
I disagree. You can:
1) Sit your own prim

And as landowner:
2) Teleport griefers home
3) Freeze griefers for 30 seconds
4) Delete and return objects by name
5) Simply eject select people from land, but not send them home

What's not to like? Party up with a good landowner and send them to their maker.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
06-30-2005 09:22
From: Jeffrey Gomez
I disagree. You can:
1) Sit your own prim

And as landowner:
2) Teleport griefers home
3) Freeze griefers for 30 seconds
4) Delete and return objects by name
5) Simply eject select people from land, but not send them home

What's not to like? Party up with a good landowner and send them to their maker.


Actually, there are some genuine issues with the property tools as they exist today. I wouldn't consider them useless, but they're weak at best.

Here's a couple example issues:

-Restrictions such as ban operate within a height maximum, grid-wide. Because our topography is not flat, in some areas it makes these restrictions useless. (Like mine, for example :D)

-Parcel tools cannot be delegated to others (except for group-deeded land) without using a security script. Security scripts can only Eject or TP Home. Functions such as Freezing or Delete/Return objects cannot be delegated, even with a script - and must be done by the landowner only.

-Even on flat terrain, with the landowner present, and all current tools being utilized - a griefer can still sit at the edge of the property line and grief with particle bombs, sounds, shouts, and self-replicating objects. Because although I can ban an avatar, there is no way today to ban that avatar's objects.

Also keep in mind...

An individual griefing has different implications than a group/event griefing. Things you can do as an individual, such as muting - don't work well in a group setting. This is because the majority of folks are annoyed by drama - and end up leaving when it starts instead of taking the time to use their mute tools.

More often than not, the second griefing begins - the damage has already been done.

This is why - I firmly believe that the best way to solve grief issues is to be proactive about them - and have the best tools we can to prevent it before it starts.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-30-2005 10:24
That's a message I'm more inclined to agree with, Travis.


One solution to the "griefing off-plot" problem would be an "instant return" function for objects from people on the land ban list. That, or llReturnObject, if it's ever created.


I'm far more interested in proactive fixes than reactive ones, so because this is being discussed (for the umpteenth time), it's food for thought.
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DNA Prototype
Mad Scientist
Join date: 8 Aug 2004
Posts: 179
06-30-2005 11:20
Is griefing that common? Ive been in SL almost a year, never experienced it. Maybe you are doing something to call this kind of situation to your self.

DNA
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
06-30-2005 12:47
For me personally, major griefing isn't very common lately. I do get minor grief on a regular basis, and yes - some of it I do bring on myself - but not out of any nefarious actions on my part.

I run a place that caters specifically to newbies. Typically the makeup is 75% folks under 30 days old - so *minor* griefing just comes with the territory - and I'm willing to accept that. I just wish we had the tools to make this a non-issue.

Out of every 25 newbies I get, theres 1 that doesn't understand that its not OK to rez lots of freebie follower drones. Or 1 that is *obviously* under 18, and is all giggly with his newfound detachable penis. (We're a 'G' rated venue existing in a Mature sim).

I did notice - that while I was on the "Popular Places List", major griefing seemed to happen on a regular basis. I dropped off there around April/May - and its been pretty quiet since.

Do you hold events on a regular basis, DNA? Have a venue that shows up on Popular Places? Hang out were people, or specifically newbies congregate? If you do, and you don't experience any kind of griefing - my hats off to you. You're obviously doing something I'm not :)
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The Shelter

The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
06-30-2005 14:12
From: Darm Yaffle
Because the Abuse report doesn't prevent the griefing from happening. Events get ruined, fun gets ruined, because abuse reports cannot be reacted to in a timely fassion.

Something needs to be done to curtail it.


We were in DarkWood today and a new account flew in and started shooting the place up. When we asked him why he was being such an ass, he apologised and stated that
<insert name of well known nuisance Welcome Area regular here> had given him the gun and she had told him that it was a lot of fun to shoot people. If Linden Lab just made a better job of letting new accounts know what kinds of behaviour are frowned on we would have a lot fewer griefing problems. They very often do it out of ignorance and being coerced by others who ought to know better.
stpaulsub Clio
Fear the Bubblegum Gurl!
Join date: 2 Sep 2004
Posts: 607
06-30-2005 18:03
i guess my biggest problem with anything that nulls weapons etc to stop griefer..can also be used by them to make themselves immune to being booted and there are alotta ways to cause grief without useing a gun!
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Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
07-05-2005 11:46
you left ou the group that opertae just to greif