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Amazing Load Of Bull

Rapid Ray
Registered User
Join date: 28 Jun 2006
Posts: 4
06-28-2006 10:16
I hate several things about the SECOND LIFE.

A) When you want to use your other account, you have to close the application, you can not "Logout". Also lets say you want to take advance all the bandwidth and transfer capasity, instead of losing some of them for the game. Again you have to close the application. Would it not be easier to logout and login again, when u done from downloading (for example).

B) Updating the game. Why do I have to download 25mb when updating, when actually only minor changes are done? How about downloading the files that has been changed? And narrowing the needed downloads to the 100kb or so (What in some cases, might be the actual changes)

C) More about updates. When they are updating, why can i not log in for several hours? You can test the new version in a closed intranet?

So I suggest improving something in them, they are annoying ...
A) Make a logout button
B) An actual update system
C) Testing the new version in other way ...
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
06-28-2006 10:26
1)
From: someone
Also lets say you want to take advantage all the bandwidth

1b) There is a way to run multiple instances of SL on the same computer.
2) 25 MB update is not bad. You need a DSL/Cable/Faster internet to use SL anyway. 25 MB takes, what, 2 minutes?
3) They have to update the servers too. They have thousands, they don't have. (That's "grid is down";). Then the Lindens get to log in and make sure the update worked, you can't "just test it on another system (actually, they do, it's *gasp* called the Preview Grid). (That's "Grid is open only to Lindens";). It takes a while.
Rapid Ray
Registered User
Join date: 28 Jun 2006
Posts: 4
06-28-2006 10:41
From: Draco18s Majestic
1)
1b) There is a way to run multiple instances of SL on the same computer.
2) 25 MB update is not bad. You need a DSL/Cable/Faster internet to use SL anyway. 25 MB takes, what, 2 minutes?
3) They have to update the servers too. They have thousands, they don't have. (That's "grid is down";). Then the Lindens get to log in and make sure the update worked, you can't "just test it on another system (actually, they do, it's *gasp* called the Preview Grid). (That's "Grid is open only to Lindens";). It takes a while.


1)Yeah, maybe there is, but that doubles the need of bandwidth? Everyone is trying to defend the system that when wanting to stop. Either Dont do nothing or close the application, when it is just stupid.

2)Does not matter what it takes, when it can take less. If you go to shop and buy 100g a chocolate, u dont except to get wrappings that weight 50kg. Meaning why are they wrapping
the updates in 25mbs?

3)Well, I understand some of the needs, but most of the "games" do not have so long shutting times, so what is the difference between them compared to this one. There are larger ehm. "massive multiplayer enviroments" that do not need any time to be tested so, that it takes users play time.

And they could have two SL version running at the same time and the earlier version would be working until the later would be tested ... (or something)
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
06-28-2006 12:11
1) It's not so much that it needs double bandwith (which it does, but one rarely uses ones max speed) it's more about hardware resources.

2) They don't wrap the updates in 25 MB of junk. Well they do, that 25 MB is the whole viewer. There's another thread about this.

3) Other MMOs have 80 MB "stripped" updates and (I've never played) but might take 6 hours to update the grid. I'll find out from my WoW friends.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-28-2006 21:28
actuallyi think SL has one of the biggest pile of servers of all the online games, its about ressources, not size, the size of the worls don't really matter, its the amount of stuffs in this world. in WoW zones without anybody are shut down , in SL they arent because even if there is nobody, scripts still have to run, for example.

in WoW many dungeons are instances, they are loaded on demand and once your group leave it its unloaded.

-you must be really the unpatient type to whine over a 20 meg download, it takes less than a minute for me

-the preview grid, while simmilar to the main grid is a reduced version (they are not gonna make a test grid of 2000 servers aside of the main grid) so when they roll an update a lot of things have to be done and sometimes its not going as expected.
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
06-28-2006 22:04
From: Rapid Ray
If you go to shop and buy 100g a chocolate, u dont except to get wrappings that weight 50kg. Meaning why are they wrapping the updates in 25mbs?

"Mah mama always said, Second Lahf was like a box of chok'lits....."
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Visit me in-world at the Avaria sims, in Grendel's Children! ^^
Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
06-28-2006 22:17
Mmm....choklit...*pounce*
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon
Brown-skinned Utahraptor from an Old Time
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
06-29-2006 15:51
From: Kyrah Abattoir
actuallyi think SL has one of the biggest pile of servers of all the online games, its about ressources, not size, the size of the worls don't really matter, its the amount of stuffs in this world. in WoW zones without anybody are shut down , in SL they arent because even if there is nobody, scripts still have to run, for example.

in WoW many dungeons are instances, they are loaded on demand and once your group leave it its unloaded.


If LL adopted a similar model for how their servers virtualize the worlds based on load--that is, all sims with no avatars and low script load (would it matter if the scripts run at 50%?) would all be crammed onto one machine, and sims with a lot of load (30, 40, 100) avatars would all have their own dedicated machine (relative, if one machine can handle 1 sim at 100 avs, or two at 35 avs then a sim with 30 would be paired with another sim with 30).

This would reduce server-side lag massively. Scripts, physics, and floppy prims would probably run slower when the sim is empty and crammed up with other empty sims onto one machine, ut I doubt anyone would knowtice (the only way you would is if you had inter-sim communication and it was taking longer than normal to respond, which, given the uncertainty of the speed at which email, etc. occurs in scripts I doubt anything would break).
Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
06-29-2006 19:32
Mmm...actually...I think each sim has its own delicated server already?
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon
Brown-skinned Utahraptor from an Old Time
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
07-01-2006 19:27
Not quite Nargus. If a sim owner is lucky, he's got a dedicated machine with ONE other sim. It goes up to as many as 8 sims per server. And those sims, populated or not are ALWAYS paired that way. If there's a server with 8 sims and all 8 are "densely" populated, then they all lag HORRIBBLY. Now, if 1 of them is densely populated, it will lag really bad, but guess what--so will the other 7.
Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
07-01-2006 19:37
Oh...

But then, I can guess it would be quite hard to move a sim around from server to server. And that the popularity can shift quite fast too, isn't it?
_____________________
Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon
Brown-skinned Utahraptor from an Old Time
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
07-01-2006 19:49
Hard to move? Are you kidding? With a farm of virtualized servers you can change the sim from one machine to the other in microseconds!
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
07-02-2006 12:29
proposed change to SL to add the option of logging out without quitting